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This week Matt, Evan and Mitch talk all things Final Fantasy.
This week we talk about the week's BIG story of all RPGs having to live up to the stratospheric standards of the best video game EVER (not called Zelda), Baldur's Gate 3.
This week Mitch, Keith and Evan bring up game and game related gimmicks that sounded cool when they were first mentioned but then turned out to be anything but.
This time round, given the lack of accessibility options in Starfield and based on the tiny text settings in some games Keith has been playing, we talk about what settings should be standardised across all Triple AAA games.
Do game designers think we are more stupid than we used to be?
How do you handle 'hints' in games to help people who need it and not be intrusive for others?
Follow us on Twitter (for now) @Pixel_pints and on Instagram @pixelpintspod
This week Evan isn't on but we steal his suggestion for a topic. We go through games that were a commercial and/or critical disaster and suggest how they could have been avoided.
This week it's Matt's birthday and will it break the Pixel Pints Birthday Curse of the stream crashing?
This week McWomble was meant to be on but accidentally pulled out of the show. So you'll have to put up with Mitch trying to find ways to slate Xbox. Because he's contractually obligated.
This time round Matt and Mitch look back through the opening night of The Game Awards Summer Live Fest Games Showcase.
Inspired by the "puzzles" in The Legend of Zelda - Tears of the Kingdom, Mitch wants to talk about how the game can mechanics can break its own puzzles.
The podcast currently has 125 episodes available.