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This episode of Attack the Backlog is all about Transformers: War for Cybertron, a third-person shooter set in the Transformers universe before they made their way to earth, meaning there's sadly no Shias or Marky Marks in sight. Also not in sight is ammo thanks to a baffling ammo system that's guaranteed to annoy everyone who dares play this game. If that's not enough, also missing is color, something that would have gone a long way in making War for Cybertron at least pleasant to look at--it still looks good, but it could have looked a lot better. In the end, War for Cybertron is nothing more than a bland and forgettable shooter that's greatest strength is its mildly interesting story, but that can only take it so far, lest you're a sucker for anything involving robots that transform into cars.
Most of you will be shocked to hear that Big Rumble Boxing: Creed Champions isn't that bad. I sure was when I played the game; however, that initial positive shock was followed by a much greater negative shock: the price tag. As surprisingly not terrible as Big Rumble Boxing is, it's got a significant lack of content problem. Based on what's there (and what's not there), one would assume Big Rumble Boxing was a $10-15 game and not the $40 game it actually is, so unless it's on sale, there's no point wasting your time or money.
Anyway, that's it and that's all folks. You can get an even more in-depth discussion by listening to the podcast and, if you're feeling extra generous, you can become a patron, donate a little something, or subscribe to show your support for the site, the podcasts, the streaming, the videos, the art, and everything in between. Thank you for taking the time out of your day to consume any of the content I make and thank you for being a fan. I can't begin to express how much I appreciate each and every one of you. Cheers.
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I could try and find something to say here--something, anything of value--but I've got nothing, which is quite suiting since CrossfireX also has nothing--no fun, no content, and, oh yeah, no more existence either. This is not a traditional episode of Attack the Backlog and CrossfireX is not your traditional Attack the Backlog game/experience; however, it is what it is and that's about as much as I can say about CrossfireX, or, more accurately, this is what it was (because, again, it no longer exists).
This episode of Attack the Backlog is all about Picross S, a picture crossword puzzle game that's strength is in its simplicity, providing enough challenge to engage the brain while never becoming too challenging to frustrate. It is thanks to this that it is one of the most relaxing and enjoyable puzzle games I've played in years; I only wish I didn't wait so long to finally get to the series, but you know what they say, better late than never, eh.
This smurf of Attack the Smurflog is all about The Smurfs - Mission Vileaf, a 3D platformer with vibrant, colorful smurf, pacing that keeps things feeling smurfy throughout, and a smurf that feels good, which, let’s be honest, is the most important smurf of all. But don't just take my smurf for it, give this smurf a smurf or smurf and I'm sure you'll smurf exactly what I'm smurfing about...
I wish I suffered from memory loss so I could forget ever playing NERF Legends; however, I'm at a loss for words instead. I honestly don't know what to say. NERF Legends is bad. It's not kind of bad, or, "so bad it's good," bad, it's just bad-bad. Without a single redeeming quality, NERF Legends is indeed a thing of legends as it will forever be one of the worst games I've ever played for Attack the Backlog. Don't believe me? Well, I won't stop you from playing the game yourself, just don't come crying back to me as if my warnings are merely make-believe.
I honestly can't think of anything to say and it's driving me a bit insane, so I'm just going shut up and let this here episode do all the talking as I turn around to escape my brain with a bit of fast walking; however, let me say one thing before I go: Wave Race 64 is a good time and a Nintendo 64 game that holds up as not just okay, but surprisingly great. And with that, I’ve nothing left to say, so bid you adieu I shall do with the opposite of “Hey” and the movement of my hand that some call a wave.
I was beyond excited to return to The Punisher well over a decade since I played it last, but sometimes excitement is met with crushing disappointment and crushed I was this time. What I remembered being a fun and over-the-top action game fitting of the Punisher's name turned out to be a simple and boring exercise of repetition and poorly balanced difficulty spikes. Not even Thomas Jane himself could muster a hint of excitement to return as the title character, delivering one of the most unenthusiastic performances I've heard in years. But don't just take my word for it, take my video (and audio) too, why don't you.
It's a sad day when you return to a series you once loved only to find out that love is no more. That was the case for me and Animal Crossing: New Horizons. You may be wondering, "Is it my fault or the game's fault?" The answer isn't that simple; the answer is both and neither. Ultimately, some things change and some things don't and this just happened to be a case where those that changed no longer aligned with those that didn't. But don't just take my word for it, take my video (and audio) too, why don't you.
You know a game is special when you can take a break for years and return as if no time had passed at all. That was my experience with Slime Rancher, a game about sucking up slimes and spitting them into little prisons so you can force feed them until they shit their figurative pants, all so you can take that shit and sell it on the poo, I mean, plort market. There is, of course, more to it than just that--a bit of farming, a bit of exploring, a bit of breeding, and a bit of "choring"--but it’s incredibly simple at its core, a game that's easy to get lost in and keep playing for just a little more. But don't just take my word for it, take my video (and audio) too, why don't you.
From the publisher's feed