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The title says it all. Or does it? Probably not. Tangents. And I still don't think we talk about the topic until like 20 minutes in.
Mike gave a few people codes for his new game, Austin got a dog, and Troy took a really good shower!
On this week's episode, we talk about the Queen. And the government. But mostly Mike's new game, and the process of an indie in 2020.
This week, we do the podcast as a PAX panel that's full of trips down memory lane, our first Q&A, and also: why do people like Dune?
Mike's partner broke her foot. The PlayStation is probably getting a price tomorrow. Austin's name is now Steve. Why does Crysis look so bad? ALL THIS AND MORE, ON THIS WEEK'S PLAY, WATCH, LISTEN!
This week, we discuss David Blaine being suspended by balloons. And I guess also backwards compatibility and video game marketing.
This week, we... don't talk about video games. We discuss our impressions of The Batman, the passing of Chadwick Boseman, and dealing with death.
This week Alanah, Troy, Austin, and Mike talk about... God. For some reason. Honestly, a lot of things get covered here, and then about 30 minutes in to this absolute mess, they talk about Apple and Epic and what their legal battles could mean for game development.
This week, we start off by talking about the Nintendo leaks, and end up diving into what is 'off-limits' for journalists to report on, and crunch culture!
This week the PWL crew (Alanah Pearce, Troy Baker, Mike Bithell, and Austin Wintory) get... philosophical. We discuss an article from Polygon about video game characters being moral, ethical, and if games should be 'political'.
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