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Alanah, Austin, and Mike talk about Ghost of Tsushima, plus how games influence films and vice versa.
This week, Alanah, Austin, Troy, and Mike talk about books, drugs (?), and next-gen gaming, including the Unreal Engine 5 demo.
This week, we chat about the controversy surrounding the Doom Eternal soundtrack (it is majority of the podcast, I swear, we just take a brief tangent at the start), as well as the difficulties of PR in the games industry.
This week we talk about remakes, why they're made, and if games are 'aging' faster than other kinds of media.
This episode, Alanah, Austin, Troy, and Mike ARE LIVE! We talk about contract law, game design, the rules of writing and how different industries approach exclusivity.
This episode, Alanah, Austin, Troy, and Mike accidentally talk about directing, and how that works for video games in terms of voices, composing, and overall game design, as well as some tidbits about editing. Also: apologies for the audio quality, we had some hardware issues on the recording side.
On this week's episode, things get personal, with stories of video games that helped us through tough times, as well as a lot of tangents, because of course.
On this episode, Alanah, Austin, Troy, and Mike talk about game trailers, including some of their favourites, and then devolve into a rant.
Apologies for the imperfect audio this episode, BUT, AAT&M talk about YouTube's restrictions on creators, as well as how they've reacted to people doing let's plays of games they've worked on.
A discussion of some games we love, but also a bit of a dive into how something like a pandemic, or the loss of E3, actually influences those working full-time in the games industry.
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