The Headlanders get down to brass tacks and make a play on Eastman. In typical Headlander fashion, however, things quickly go pear-shaped. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_20)
A group of super powered thugs take on a force even more dispacable than they are - nazis. (More episode notes at http://www.playaarg.com/podcast/non-aarg/terror_of_doctor_toddler)
This episode - things get all timey wimey as the campaign alternately jumps forward in time several weeks and then back a few days. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_18)
The Headlanders get quest fatique and start wishing for a magical quest tracker. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_19)
The showdown with Angus McCourt begins ... just as soon as the Headlanders can get on that damned boat. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_17)
After a few minutes trying to refresh our memories on exactly what had happened in the previous game session, the Headlanders drop back in on the Professor to top off on everything they couldn't remember and didn't write down. Then ... more info dumping! (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_16)
The Headlanders' lightning-bolt-first-ask-questions-later style begins to taint public perception of them. It was only a matter of time before someone took advantage of that. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_15)
The Headlanders, now trapped between a very rich and well connected rock and a well armed military hard place, return to Liegeport to plan out their next move. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_14)
We pick up where last episode ended, with the Headlanders set adrift in that most dangerous of locales - genteel society. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_13)
The Headlanders wander into more monied circles and learn that, even here in Amity, pedigree matters to those with pedigree. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_12)
2 hr
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Actual play audio recordings of AARG RPG system, most GMed by the system designer