The Headlanders get stranded in a small town when a landslide prevents them and their equine charges from going forward. But it's ok, nothing bad ever happens to people who get stranded in small towns. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_11)
The Headlanders have made the finals and they've gone down to the dungeon that they pilfered their way through before. Will they be victorious over Krotus' Team? Will they remember any of the traps they saw before? Will Madacam Rat help them win or betray them again? (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_10)
The party compete in the Dungeon Days events. How do they do? Well, they are the stars. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_9)
The party makes its way out of the mushroom cave and stumbles upon something completely baffling which leads to them officially becoming The Headlanders. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_8)
New microphones! No more table noise! More dynamic ranges! You can hear Tim! (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_7)
Adam returns, the Headlanders are a threesome again, and the intrigue continues, then tragedy strikes !! (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_6)
Tim returns to the group and, after a quick recap, they head off without Adam, who was late to the game. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_5)
Mercy sakes alive, good buddy, it looks like we got us a fantasy campaign. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_3)
And we're off! In this episode, the Headlanders arrive in Elmyra Gulch and immediately get screwed over by life on Amity. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_2)
2 hr 26 min
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Actual play audio recordings of AARG RPG system, most GMed by the system designer