
Sign up to save your podcasts
Or


Jordan interviews Lev Chapelsky, founding partner of Blindlight, a production company bridging the gap between Hollywood and the video game industry. Lev shares his insights into how game producers can collaborate with Hollywood talent, navigate complex industry differences, and avoid common mistakes in voice acting, writing, and production. Whether you’re a writer, voice actor, composer, or producer, this episode will give you a clear understanding of Hollywood's growing role in game development and how to best work with its talent.
Topics covered:02:07 How Lev started Blindlight
04:16 First Hollywood collaboration: writing for Hot Shots Golf
05:21 Team writing for video games
07:19 Difference between TV writers and Hollywood film writers in game writing
12:36 Common mistakes in game voice-over production
16:48 Differences between interactive and linear media in voice-over
18:58 Maximizing voice acting budget in games
20:06 Breakdown of the voice-over production pipeline
27:11 How Blindlight offers cost-effective writing solutions for games
28:35 How mobile games and working with celebrities have changed Blindlight
31:57 Lev’s work with GDC Narrative Summit
36:43 Tips for working with celebrities in video game production
Resources & media mentioned in this episode:Jordan sits down with game development veteran Mike Mika, who has over 20 years of experience and has shipped more than 190 games. Mike has worked on iconic franchises like Street Fighter, Mega Man, and Tiger Woods Golf. He helped launch NGMoco, pioneering free-to-play games on the iPhone, and played a major role in the shift to digital distribution on Xbox Live and PSN.
Mike's passion and enthusiasm for game development offer inspiration to any game developer who wants to focus on fun and interactivity, spending less time on documentation and more time delivering fun to audiences.
Topics covered:03:35 Mike’s journey into game development
06:30 Turning a passion project into Yars' Revenge
11:08 Transition from journalism to game development
12:04 Working on 190 games across platforms
13:06 The Donkey Kong Dad story
15:32 Mike’s approach to game design (Martin Garrix oops.pizza)
22:07 Staying creative over the long haul
23:32 The story behind #IDARB
26:43 Reviving Digital Eclipse for game preservation (Mega Man Legacy Collection)
29:48 Mike’s game production process
33:33 Building a game on the Commodore 64
Resources mentioned in this episode:Jordan sits down with Jason Della Rocca, co-founder of Execution Labs, a hands-on early stage investor for independent game developers. Jason shares insights into venture funding for game studios. He discusses the phases of venture capital, common pitching mistakes, and essential factors investors look for in gaming startups. If you're a game designer or programmer considering creating a studio, this interview will help you get started on a path of success and sustainability.
Topics covered:03:14 Jason’s entry into the game industry
06:28 Running the International Game Developers Association (IGDA)
09:49 The birth of Execution Labs
12:12 Key lessons from early-stage investments
16:29 Balancing creative, business, and technical leadership
22:10 Incubators vs. accelerators
30:20 Understanding the early stages of game studio funding
37:40 Angel investors and venture capital
40:11 Stages of funding
46:16 Common mistakes in pitching for venture funding
52:17 The entrepreneurial mindset for indie developers
Resources mentioned in this episode:From the publisher's feed