Berrian, accompanied by his new companion, Oneer, travel forward both to solve the mystery of the broken sword, and hopefully to find relief from the curse Berrian accepted from the stranger in the desert.
Berrian adventures forward without his partner Viris, headed to find a treasure hidden in a cursed desert. Will he continue his quest solo, or will he meet another friendly face along the way?
Berrian and Viris haven't found just any ol' Dragon, this Dragon has... side quests! Berrian and Viris head out with Lady Sevna's Dragonborn intern Balthazaar to complete them. The duplicitous Balthazaar has other plans, and Berrian and Viris may not both survive them.
Berrian and Viris arrive at Halheart, deep inside the Ar Godd mountains, whose once brilliant, burning forges were now dull and cold. They follow a dwarf named Curtis, a self-described "tunnel-nerd", below Halhearth find a way to revive its forges.
Having successfully put distance between themselves and the Drider, our adventurers find themselves face-to-face with an old foe from Berrian's past, a powerful Lich named Ozu. If they're ever going to make it to the Ar Godd mountains, they'll first need to survive whatever trap they've unwittingly fallen into.
Determined to learn the meaning behind the words scrawled on their sword pieces, Viris and Berrian heads towards the Dwarves in Ar Godd Mountains. But before they can arrive, they get get a chilly welcome in Wolfden from someone in Berrian's past.
Berrian and Viris meet the Baron and Baroness of Oar's Rest, then encounter the person responsible for terrorizing the town. Can they release the town of its curse before it's too late?
Having released the remaining townsfolk from their cult enchantment, Berrian and Viris trudge forward to the seaside town of Oar's Rest. The once-quaint town has been targeted by Water Weirds and town's Baron has done nothing to protect them. Danger awaits!
Viris and Berrian come upon a new ally, Thurkear, as they navigate the dungeon below the church in Redwater. The trio then attempts to solve a series of riddles, as well as the curious disappearances of local townsfolk.
Royal Fighter Viris Halimedeth and Sorcerer Berrian Daar are on the hunt for untold treasures beneath an old church in the bustling city of Redwater. What the find... will shock you.
...it's monsters. They find monsters.
1 hr 18 min
About Pod of Casting
From the publisher's feed
From the basement to the internet, sit in on a weekly game of Dungeons & Dragon, 5e.