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In this episode, Pam Walls and I chat about the games on our “must play” lists if you’re a game designer. And be sure to check out Pam’s awesome channel about game design here: https://www.youtube.com/@pamwallsgamedesign
Here are the games we discuss:
-Imhotep
-Dungeons & Dragons
-Catan -Chess
-Magic: the Gathering
-Robinson Crusoe
-Kemet -Creature Comforts
-Twilight Imperium
-Dune
-Century: Spiced Road
-Le Havre
-Vast
-Root
-Concordia
-Istanbul: the dice game
-Sagrada
-Gartenbau
-Silly Street
-Tyrants of the Underdark
-Legendary
-King of Tokyo
-Sleeping Gods
-Charterstone
-Arkham Horror: the card game
-RoboMon
The post The Games Every Designer MUST Play with Pam Walls appeared first on Board Game Design Lab.
In this episode, Rob Daviau and I chat about how to playtest, receive feedback, iterate, and playtest a whole lot more.
The post How to Playtest like a Pro with Rob Daviau appeared first on Board Game Design Lab.
In this episode, Jay Cormier and I chat about how to teach game design concepts to others and help them become game designers.
And be sure to check out Jay’s new game design activity book HERE.
The post How to Create More Game Designers with Jay Cormier appeared first on Board Game Design Lab.
In this episode, I chat with Ben Downton who designs games and runs the publishing company Prometheus Game Labs. We chat about how lonely design work can be, how to balance being creative with running a business, Board Game Arena, and more!
And here’s the Board Game Arena article mentioned in the show: https://prometheusgamelabs.wordpress.com/2023/08/14/how-a-game-gets-on-board-game-arena/
The post How to Design AND Publish games with Ben Downton appeared first on Board Game Design Lab.
Kyle Sussenbach and I chat about how to get started in creating a publishing business and how to go from absolutely nothing to launching a crowdfunding campaign.
The post 10 Steps to Go from Nothing to Crowdfunding Campaign with Kyle Sussenbach appeared first on Board Game Design Lab.
In this episode, I talk through pretty much every tip about game design that I can think of!
And if you want to see the video version, you can check it out on YouTube HERE.
The post 71 Ways to Become a Better Game Designer with Gabe Barrett appeared first on Board Game Design Lab.
In this episode, I chat with Jason Tagmire about everything related to 18-card games. We talk about designing, publishing, manufacturing, shipping, marketing, crowdfunding, and more!
The post Small Games that Pack a Big Punch with Jason Tagmire appeared first on Board Game Design Lab.
In this episode, I chat with Jonny Pac about how to create games that fully engage players and keep them coming back for more. We talk about the difference between puzzles and games, designing for different types of players, utilizing randomness, fuzzy logic, and a whole lot more!
The post How to Craft the Perfect Player Experience with Jonny Pac appeared first on Board Game Design Lab.
In this episode, I chat with James Ernest about how to make a game that doesn’t just work mechanically but is also a lot of fun to play. We talk about how to identify when testers are having fun, the design decisions that create fun experiences, utilizing surprise, and a whole lot more.
You can find James’s game design lectures and articles here: https://crabfragmentlabs.com/lecture-hall
And here’s that video he mentioned about goats: https://www.youtube.com/watch?v=58-atNakMWw
The post How to Design Fun Games with James Ernest appeared first on Board Game Design Lab.
In this episode, I chat with Amy and Dusty Droz who raised over $1 million on Kickstarter as first-time creators with a game that only costs $39.
You can late back their game, Botany, here: https://botany.backerkit.com/hosted_preorders
The post How to Have Massive Success on Kickstarter with Amy and Dusty Droz appeared first on Board Game Design Lab.
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