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Peter C. Hayward, from Jellybean Games, is back, and we’re talking through our absolute best tips and advice for game designers.
We split the conversation into two parts: new designers and experienced designers. And we talk through our own successes and failures.
And be sure to check out Peter’s latest game, Sunshine City, which you can download for free HERE!
The post Our Best Game Design Advice with Peter C. Hayward appeared first on Board Game Design Lab.
Patrick Mcneil, from McMeeple Games, discusses what it’s like to design games with his children.
Patrick has been creating games with his kids for years and has gotten many of the designs to the point of being fully published games. We talk about being intentional, setting the right expectations, overcoming negative feedback, and more.
The post Designing Games with Your Kids with Patrick McNeil appeared first on Board Game Design Lab.
Ben Rosset, designer of The Search for Planet X, talks about how to design games based on real-life systems and processes.
Ben has designed games based on aging cheese, brewing beer, finding planets, manufacturing board games, and many other themes that happen in the real world, so we have quite a bit to chat about.
The post Designing Games Based on Real-Life Systems with Ben Rosset appeared first on Board Game Design Lab.
Jess and Steph Nguyen, from Hot Potatoz, talk about how to design take that games.
We talk about finding a good balance of fun, game length, and hurt feelings. And we get into finding the right audience, playtesting, and more.
The post How to Design Take That Games with Steph and Jess Nguyen appeared first on Board Game Design Lab.
Jesse Stacy, from Triceratops Games, discusses how to design drafting games. Jesse has been working on a drafting style game for a while, and we dive into the different types, how to keep a game moving, stacking other mechanisms, and more.
The post [BGDL Community Spotlight] How to Design Drafting Games with Jesse Stacy appeared first on Board Game Design Lab.
Gino Brancazio, from Tinkerbot Games, talks about the three stages of prototyping, and we discuss what you need to know depending on which stage you’re in.
The post [BGDL Community Spotlight] The 3 Stages of Prototyping with Gino Brancazio appeared first on Board Game Design Lab.
Andrew Lowen and Sean Bradford, from Next Level Web, talk about how to get the most out of your crowdfunding campaign.
We spend most of the time talking about different aspects of marketing and break down examples from our own campaigns of what worked and what didn’t.
The post How to Get the Most out of Your Crowdfunding Campaign with Andrew Lowen and Sean Bradford appeared first on Board Game Design Lab.
Rob Dougherty, founder of Wise Wizard Games, talks about how to run a successful publishing company.
We talk about how Rob got started, how to actually make money, how to use Kickstarter effectively, and more.
The post How to Run a Publishing Company with Rob Dougherty appeared first on Board Game Design Lab.
Ryan Laukat, designer of Sleeping Gods, talks about designing open world games.
Sleeping Gods is a phenomenal example of how a board game can pull off the open world experience, and we do a deep dive into basically every aspect of its design. I’ve also been working on an open world game of my own over the last couple years, so we get into the ways we overcame similar issues.
The post Designing Open World Games with Ryan Laukat appeared first on Board Game Design Lab.
Matt Bivens discusses how to teach game design. Matt has been teaching design to high school kids for years, and we get into the usefulness of game design concepts, feedback, and more.
The post Teaching Board Game Design with Matt Bivens appeared first on Board Game Design Lab.
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