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What do a scene from Silicon Valley, a typeface shaped like sausages, and a bottle of mustard have in common? They're all part of the origin story of Notdog, one of Font Awesome's small-batch Pro+ icon packs. It's glossy, it's gooey, and it is very much not a hot dog.
On this episode of Podcast Awesome, Matt sits down with Font Awesome designers Noah Jacobus and Jory Raphael to talk about how a challenge from Dave Gandy ("can we make an icon pack that looks like this?") turned into one of the first proofs that Pro+ packs could work at all. Noah explains why one simple rule about shine shaped every icon in the set, why his early emoji faces looked like dino nuggets, and how a pack inspired by tubes ended up looking like condiments. Plus: the actor who plays Milton in the Font Awesome marketing videos eats a lot of hot dogs on set, and we settle nothing about which regional hot dog is best.
What We Cover
Timestamps
00:00 Not a hot dog
00:45 Welcome to Podcast Awesome
01:00 Jory lists his favorite hot dogs
02:00 Why is it called Notdog?
03:45 The Glyph book and the "could we even do this?" challenge
05:15 Mood boards and sausage balloon animals
06:45 From tubes to condiments
08:15 The shine rule
09:00 Building a brief: from 200 icons down to 10
11:15 Core Font Awesome vs. Pro+ personality
13:45 Where you'd actually use Notdog
16:15 The easy icons and the dino nugget faces
19:00 Why Duo is the Notdog to use
20:15 Diner art, Milton, and hot dog consumption on set
24:15 Notdog, Jelly, and Slab: the first Pro+ packs
27:15 The best regional hot dog?
29:30 The $1.50 Costco hot dog legend
32:00 Wrap-up and credits
Links
Credits
Hosted produced and edited by Matt Johnson
Guests: Noah Jacobus and Jory Raphael
Theme song by Ronnie Martin
Music interstitials by Zach Malm
Video editing by Isaac Chase
#FontAwesome #PodcastAwesome #IconDesign #GraphicDesign #DesignProcess #Typography
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Every company has a name for the week everybody flies in. The offsite. The summit. The all-hands. At Font Awesome, it's called the Snuggle. For real.
Recorded from a hotel room at the October 2026 Snuggle, this episode digs into the Podcast Awesome vault to tell the story behind the most ridiculous name in company meetups. Matt stitches together clips from Dave Gandy, Travis Chase, Rob Madole, Jory Raphael, Cory LaViska, Ed Emanuel, and Frances Botsford. Along the way you'll hear how four guys and a beach house on Cape Cod turned into a fully remote company that still flies everyone in, and what keeps coming out of that week together.
What We Cover
Timestamps
Episodes Featured
Links
Credits
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Would you take a shot at something you cared about if your odds of success were 1.4%? Font Awesome founders Dave Gandy and Travis Chase did exactly that when they applied to Y Combinator back in 2014. And in the years since, Font Awesome has racked up plenty of failures right alongside the wins. 'Cos that's just what happens when you're building something awesome.
In this episode, we go digging through Font Awesome's own flops (a product name that confused customers, a CDN experiment that converted exactly ONE person in three months) and line them up next to the real-life Museum of Failure. Which is hilariously an actual museum, started in Sweden in 2017, dedicated entirely to products that didn't make it. Expect Colgate's short-lived frozen dinners, a cologne no biker asked for, and the Nintendo Power Glove.
We also go back to a 2023 conversation with Dave Gandy about flunking out of MIT (twice), what it means to have the freedom to fail, and how a completely unprepped first Y Combinator interview turned into a second shot years later. And the second shot at YC was built on meticulous prep, a childhood friend's help at the Mountain View Public Library, and an unexpected connection with a YC partner.
The through-line: none of this looks like a success story on its own. But it's basically the only way Font Awesome got built.
What We Cover
Timestamps
Credits
Links
Museum of Failure
The "Colgate Lasagna" myth
Y Combinator
Adobe Typekit / Adobe Fonts
Power Glove background
#FontAwesome #PodcastAwesome #FailureIsData #StartupLessons #YCombinator #DesignAndDev #WebDesign #BuildInPublic
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Pretty much every website has one, you know, those three little lines, usually tucked in a corner, hiding a whole menu behind them. It's become what's known as the hamburger icon. And if you've ever visited fontawesome.com, you may have noticed ours isn't three lines. It's an actual burger, sesame seed bun and all.
On this episode of Podcast Awesome, we trace the icon back to a 1981 Xerox Star screen-space problem, through a 20-year disappearance, a comeback on the first iPhone, and a decade of top UX researchers telling designers to knock it off. And you could probably have guessed it, but the sandwich won anyway. Then we get to why Font Awesome designer Brian Talbot looked at the safe, conventional three-line icon, asked "where's the beef?!" and used the FA-burger icon in the most delicious way possible.
What We Cover
Timestamps 00:00 – A burger on our own website
00:01 – Welcome to Podcast Awesome 00:02 – Norm Cox and the Xerox Star 00:03 – "Road sign simple": Cox's design philosophy
00:04 – The hamburger menu resurfaces on the first iPhone
00:05 – Apple, Google, and a name nobody planned
00:06 – The UX community picks a fight
00:07 – Nielsen Norman Group's discoverability research
00:08 – "Like a cheap fast food chain..."
00:09 – A decade later: the hamburger icon wins anyway
00:10 – Norm Cox on symbols that improve with time
00:11 – Font Awesome's actual burger icon, courtesy of Brian Talbot
00:13 – Wrap-up and credits
Links
Credits
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Font Awesome's Icon Wizard just got a serious upgrade, and it's now powerful enough to make genuinely great icons (or, per Mike's own admission, genuinely terrible ones, if that's more your speed).
In this episode of Podcast Awesome, host Matt Johnson sits down with Mike, Ed, and Jory (a rare full-team appearance) to talk about the launch of Icon Wizard 2.0. But it's not just a new coat of paint. You can now mix and match icons across styles, layer up to 20 elements at once with full control over size and position, build custom "user" characters by blending heads and bodies, and for the first time run Power Transforms in web fonts, not just SVG.
The crew traces the whole story: how the original Wizard grew out of an internal project once nicknamed F.A.R.Ts (Font Awesome Reusable Tidbits and Shapes, obviously), why this version was almost called the "Icon Genie," and how a customer's offhand feature request turned into a real, shippable icon built live in the tool.
There's also a real-time demo (a thumbs-up icon that grows a seedling), a debate over the correct number of poop-icon swirls, and a very serious 1-to-10 disappointment scale about the road not taken with "Icon F.A.R.Ts." The team is also running an Icon Wizard Contest through September 7, so if you want your creation featured in the gallery, this is your excuse to go play.
What We Cover
Timestamps
00:00 — Cold open: bad icons, good icons, and Jory's grim optimism
00:01 — Welcome to the show and episode overview
00:02 — The Icon Wizard Contest, explained
00:04 — Community favorites: Starry Night, the user blender, and more
00:05 — Where this all started: FARTs and the original pitch
00:07 — "Snuggles," the team's space for proof-of-concept projects
00:08 — The real origin story: bringing Power Transforms to web fonts
00:10 — What "gooder" actually means in Icon Wizard 2.0
00:12 — Ed breaks down what's new: mixing styles, 20 layers, and more 00:14 — The real pain point Icon Wizard solves
00:17 — Why the Starry Night icon is a different kind of creation
00:18 — It's basically a full design tool now
00:20 — A customer feature request, solved live with the Wizard 00:21 — How v2 actually started: automating the cutouts
00:23 — Live demo: building a green thumb icon in real time
00:26 — Wizard walkthrough: the four tabs (icons, modifiers, elements, user) 00:28 — Add, subtract, stroke: how the Boolean operations work
00:31 — Where to send feedback, and how the gallery and sharing work
00:33 — Speed round: favorite modifiers
00:34 — The secret difference between the poop icon and the poop modifier 00:35 — The "Icon FARTs" disappointment scale
00:37 — Almost-names: Icon Genie, Icon Deity, and (sadly, no) Icon Gandalf
00:40 — Icon Wizard earns its spot in the main nav
00:41 — Wrap-up and Mike's sign-off
Credits
Links
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You've seen it a thousand times: you're two minutes late for a video conference call, you throw on a shirt with buttons (It's okay that you're still wearing jammie pants. Don't worry, nobody can see), and right when you need your computer most, that colorful spinning ball shows up to ruin your day. It's called a lot of things, but most of us just call it a curse word.
Today we trace the beach ball of death back to its actual origin story, which involves a $10,000 computer that flopped commercially, Steve Jobs in exile, a forgotten storage format, and Susan Kare's sketchbook. Turns out the most hated icon in computing has a surprisingly great pedigree.
We also get into why the beach ball exists at all (psst: it's your OS parenting a misbehaving app), how it could've been a spinning slice of pizza, and why Apple Silicon might be quietly killing it off for good.
What We Cover
Timestamps
00:00 - Cold open: the dreaded beach ball
01:00 - Welcome to Podcast Awesome
01:15 - How much of our lives we spend waiting on machines
02:00 - Xerox PARC and the first "please wait" cursor
02:30 - Susan Kare's contributions to the original Mac
03:30 - Windows 95 and the era of customizable cursors
05:00 - The full lineage: hourglass to beach ball to flat ring
05:30 - Enter NeXT, Steve Jobs's post-Apple company
06:00 - The $10,000 computer nobody could afford
07:00 - Apple acquires NeXT, and the spinning disk comes along
08:00 - The beach ball as an OS parenting a misbehaving app
09:30 - Aqua, Mac OS X, and the rainbow makeover
11:30 - Every alias for the beach ball, including the "bun of death"
13:00 - How Apple Silicon is making the beach ball appearance rarer
3:45 - Closing thoughts and credits
Credits
Sources Referenced
Erin J. Rimmer's "The Utterly Obscure History of the Computer Cursor" on Obsolete Technology
Dan Vincent's "What's Inside a NeXT Computer Accessory Kit?" on Userlandia
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Picture this serious, sterile scene: scientists in lab coats, pocket protectors, carrying clipboards, and nobody’s making eye contact. Nobody would guess that this backdrop would produce some of the best internet lore.
In this episode, we dig into the myth that the 404 error page came from "Room 404" at CERN, track down what a co-creator of the web actually had to say about it, and land on the real, much more boring origin. Along the way we detour into the HTTP status code that was invented as an April Fools' joke, then defended by the developer community hard enough that it got its own RFC. We close it out with a tour of the internet's best 404 pages, including a deep dive into Font Awesome's own, with Jory Raphael.
What We Cover
Timestamps
Credits
Hosted by Matt Johnson
Featuring Jory Raphael
Produced and edited by Matt Johnson
Theme song by Ronnie Martin
Music interstitials by Zach Malm
Video editing by Isaac Chase
Links
#PodcastAwesome #404Error #WebHistory #InternetLore #TechTrivia #HTTPStatusCodes #FontAwesome #DesignPodcast
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What if software had a final season? Josh Williams is back for round two, and this conversation goes places the first one didn't. We get into designing as a generalist instead of a specialist, why some of the best products (RIP Gowalla, RIP Path) might have worked better as limited series instead of forever-apps, and what it actually feels like to use AI tools day to day — not the hot-take version, the real one, where the hardest part isn't the tech, it's knowing when to stop adding features.
Josh also breaks down how the Mosaic icon pack came together, Jory reflects on why his dad's Vermont highway signs are a kind of legacy he thinks about often, and Josh shares his advice for those getting into icon design today. Spoiler: it involves not knowing the rules yet, and that's a good thing.
What We Cover
Timestamps
00:00 – Reaching the edge of current tools and processes
00:00 – Intro: what this episode covers 01:00 – The joy of physical, tangible design work
02:00 – Jory's father's legacy in Vermont signage
04:00 – How the Mosaic icon pack might get used and remixed
05:00 – Generalist vs. specialist: where Josh lands
07:00 – Bringing different people and disciplines together
08:00 – VC pressure and the "scale infinitely" mindset 09:00 – Software with a beginning, middle, and end
11:00 – Gowalla, Path, and products as a moment in time
13:00 – Building an intentional, sustainable studio model
14:00 – The early App Store's one-off apps
17:00 – Font Awesome's internal AI experiment weekend
19:00 – Taste and discernment as the new bottleneck
20:00 – Prompting AI to not be obsequious
21:00 – Advice for getting into icon design today
23:00 – Breaking the rules you don't know exist yet – The Mosaic pack vs. the Uni calendar rules 24:00 – A wishlist: fully custom, build-your-own calendars
25:00 – Where to find Josh, and what's next for him
Credits
Links
Hashtags
#PodcastAwesome #IconDesign #FontAwesome #DesignPodcast #AIandDesign #ProductDesign #BrandDesign #TechPodcast #CreativeIndustry #DesignCareers
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Josh Williams has been designing icons since before it was a “real” job.
These days, Josh is one of the most respected icon and identity designers working in the field. He helped shape the Font Awesome and Web Awesome logos, and he just designed Mosaic — a brand-new icon pack for Font Awesome Pro with roots in his long-running Uni Calendar letterpress project and a style that's unlike anything we've shipped before.
In Part 1, we talk about where Mosaic came from, what it looks like when a designer actually gets creative freedom, why the web went homogenous, and whether it's finally starting to break back out. Also: Kaleidoscope themes, MySpace CSS exploits, and a cease-and-desist that made at least one person internet famous.
🗒️ What We Cover
🗑️ How Josh nearly bricked a Mac trying to edit the trash can icon
🌈 Kaleidoscope themes, Winamp skins, and the era of tinkering
✨ The MySpace CSS underground (yes, it was a thing)
🖨️ The Uni Calendar letterpress project and how it became Mosaic
🕊️ What "creative freedom" actually feels like when someone hands it to you
🌐 Why everything on the web started looking the same and why it might not stay that way
🤖 AI, low-cost experimentation, and the return of design personality
📸 What Josh is doing next (hint: it involves Keegan Jones and Instagram)
⏱️ Timestamps
00:00 – Cold open: demystification
01:00 – Intro
02:00 – Meeting Josh / fanboy moment
03:00 – Logo collaboration: Web Awesome and Font Awesome marks
04:00 – Announcing Mosaic
06:00 – Uni Calendar roots and the style thread
09:00 – The ResEdit / trash can story
13:00 – Kaleidoscope themes era
14:00 – MySpace CSS and early community
17:00 – Tinkerer culture and design demystification
18:00 – How homogenous web cycles work
21:00 – AI and low-cost experimentation
23:00 – What Josh is doing next
✨ Check out the Mosaic icon pack: https://fontawesome.com/icons
🔗 Credits
Hosted, produced, and edited by Matt Johnson
Co-host Jory Raphael
Featuring Josh Williams
Theme song by Ronnie Martin
Music interstitials by Zach Malm
Video editing by Isaac Chase
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Episode Summary
What happens when you give a world-class icon designer a dream brief with almost no boundaries? A brief existential crisis, and eventually a beautiful type-inspired icon packs for Font Awesome 7. 😅
In this episode, Matt and Jory chat with icon designer Laura Bohill about the making of Chisel — the wonderfully chunky icon pack she designed for Font Awesome 7. They get into the weird magic of creative constraints, why icon design is really just tiny-illustration puzzle solving, and how type, branding, and metaphor all shape great icon systems.
They also talk about freelance life, protecting your creative brain, why not every design problem should follow you into your evenings, and how sometimes the best ideas show up only after you’ve stepped away from the screen. It’s thoughtful, funny, nerdy, and full of delightful icon design rabbit trails.
What We Cover in This Episode
Timestamps
00:00 — Dream project meets existential crisis
00:04:00 — How an open-ended brief led to Chisel’s distinctive style
00:09:30 — Why Laura doesn’t usually do self-directed design projects
00:12:00 — How she found icon design through illustration and freelance work
00:16:00 — Freelance life, boundaries, and protecting creative energy
00:20:00 — How type design influences icon systems
00:30:00 — Why icon design is really a puzzle-solving practice
00:36:00 — Balancing clarity and creativity in icon systems
00:40:30 — Historic England, castles, and designing beyond typical UI icons
00:45:00 — Laura’s Figma origin story and Noah’s helpful onboarding
00:48:00 — Why icon designers are quietly famous
00:50:00 — Find Laura online and final thoughts
Links & Resources
Credits
Hosted by Matt Johnson
Featuring: Laura Bohill, and Jory Raphael
Produced and edited by Matt Johnson
Theme song: Ronnie Martin
Music interstitials: Zach Malm
Additional video editing: Isaac Chase
Stay up to date on all the Font Awesomeness!
From the publisher's feed
On Podcast Awesome we talk to members of the Font Awesome team about icons, design, tech, business, and of course, nerdery.
🎙️ Podcast Awesome is your all-access pass into the…
From technical explorations of our open-source tooling, chats with web builders, icon designers, and content creators, with the occasional gleeful rants about early internet meme culture, we bring you stories and strategies from the trenches of building modern web software — with a healthy dose of 80s references and tech dad jokes.
🎧 Perfect for:
🧠 Come for the design wisdom, stay for the deep meme cuts and beautifully crafted icons.

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