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Every company has a name for the week everybody flies in. The offsite. The summit. The all-hands. At Font Awesome, it's called the Snuggle. For real.
Recorded from a hotel room at the October 2026 Snuggle, this episode digs into the Podcast Awesome vault to tell the story behind the most ridiculous name in company meetups. Matt stitches together clips from Dave Gandy, Travis Chase, Rob Madole, Jory Raphael, Cory LaViska, Ed Emanuel, and Frances Botsford. Along the way you'll hear how four guys and a beach house on Cape Cod turned into a fully remote company that still flies everyone in, and what keeps coming out of that week together.Ā
What We Cover
Timestamps
Episodes Featured
Links
Credits
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Would you take a shot at something you cared about if your odds of success were 1.4%? Font Awesome founders Dave Gandy and Travis Chase did exactly that when they applied to Y Combinator back in 2014. And in the years since, Font Awesome has racked up plenty of failures right alongside the wins. 'Cos that's just what happens when you're building something awesome.
In this episode, we go digging through Font Awesome's own flops (a product name that confused customers, a CDN experiment that converted exactly ONE person in three months) and line them up next to the real-life Museum of Failure. Which is hilariously an actual museum, started in Sweden in 2017, dedicated entirely to products that didn't make it. Expect Colgate's short-lived frozen dinners, a cologne no biker asked for, and the Nintendo Power Glove.
We also go back to a 2023 conversation with Dave Gandy about flunking out of MIT (twice), what it means to have the freedom to fail, and how a completely unprepped first Y Combinator interview turned into a second shot years later. And the second shot at YC was built on meticulous prep, a childhood friend's help at the Mountain View Public Library, and an unexpected connection with a YC partner.
The through-line: none of this looks like a success story on its own. But it's basically the only way Font Awesome got built.
What We Cover
Timestamps
Credits
Links
Museum of Failure
The "Colgate Lasagna" myth
Y Combinator
Adobe Typekit / Adobe Fonts
Power Glove background
#FontAwesome #PodcastAwesome #FailureIsData #StartupLessons #YCombinator #DesignAndDev #WebDesign #BuildInPublic
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Pretty much every website has one, you know, those three little lines, usually tucked in a corner, hiding a whole menu behind them. It's become what's known as the hamburger icon. And if you've ever visited fontawesome.com, you may have noticed ours isn't three lines. It's an actual burger, sesame seed bun and all.
On this episode of Podcast Awesome, we trace the icon back to a 1981 Xerox Star screen-space problem, through a 20-year disappearance, a comeback on the first iPhone, and a decade of top UX researchers telling designers to knock it off. And you could probably have guessed it, but the sandwich won anyway. Then we get to why Font Awesome designer Brian Talbot looked at the safe, conventional three-line icon, asked "where's the beef?!" and used the FA-burger icon in the most delicious way possible.
What We Cover
Timestamps 00:00 ā A burger on our own websiteĀ
00:01 ā Welcome to Podcast Awesome 00:02 ā Norm Cox and the Xerox Star 00:03 ā "Road sign simple": Cox's design philosophyĀ
00:04 ā The hamburger menu resurfaces on the first iPhoneĀ
00:05 ā Apple, Google, and a name nobody plannedĀ
00:06 ā The UX community picks a fightĀ
00:07 ā Nielsen Norman Group's discoverability researchĀ
00:08 ā "Like a cheap fast food chain..."Ā
00:09 ā A decade later: the hamburger icon wins anywayĀ
00:10 ā Norm Cox on symbols that improve with timeĀ
00:11 ā Font Awesome's actual burger icon, courtesy of Brian TalbotĀ
00:13 ā Wrap-up and credits
Links
CreditsĀ
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Font Awesome's Icon Wizard just got a serious upgrade, and it's now powerful enough to make genuinely great icons (or, per Mike's own admission, genuinely terrible ones, if that's more your speed).
In this episode of Podcast Awesome, host Matt Johnson sits down with Mike, Ed, and Jory (a rare full-team appearance) to talk about the launch of Icon Wizard 2.0. But it's not just a new coat of paint. You can now mix and match icons across styles, layer up to 20 elements at once with full control over size and position, build custom "user" characters by blending heads and bodies, and for the first time run Power Transforms in web fonts, not just SVG.
The crew traces the whole story: how the original Wizard grew out of an internal project once nicknamed F.A.R.Ts (Font Awesome Reusable Tidbits and Shapes, obviously), why this version was almost called the "Icon Genie," and how a customer's offhand feature request turned into a real, shippable icon built live in the tool.
There's also a real-time demo (a thumbs-up icon that grows a seedling), a debate over the correct number of poop-icon swirls, and a very serious 1-to-10 disappointment scale about the road not taken with "Icon F.A.R.Ts." The team is also running an Icon Wizard Contest through September 7, so if you want your creation featured in the gallery, this is your excuse to go play.
What We Cover
Timestamps
00:00 ā Cold open: bad icons, good icons, and Jory's grim optimismĀ
00:01 ā Welcome to the show and episode overviewĀ
00:02 ā The Icon Wizard Contest, explainedĀ
00:04 ā Community favorites: Starry Night, the user blender, and moreĀ
00:05 ā Where this all started: FARTs and the original pitchĀ
00:07 ā "Snuggles," the team's space for proof-of-concept projectsĀ
00:08 ā The real origin story: bringing Power Transforms to web fontsĀ
00:10 ā What "gooder" actually means in Icon Wizard 2.0Ā
00:12 ā Ed breaks down what's new: mixing styles, 20 layers, and more 00:14 ā The real pain point Icon Wizard solvesĀ
00:17 ā Why the Starry Night icon is a different kind of creationĀ
00:18 ā It's basically a full design tool nowĀ
00:20 ā A customer feature request, solved live with the Wizard 00:21 ā How v2 actually started: automating the cutoutsĀ
00:23 ā Live demo: building a green thumb icon in real timeĀ
00:26 ā Wizard walkthrough: the four tabs (icons, modifiers, elements, user) 00:28 ā Add, subtract, stroke: how the Boolean operations workĀ
00:31 ā Where to send feedback, and how the gallery and sharing workĀ
00:33 ā Speed round: favorite modifiersĀ
00:34 ā The secret difference between the poop icon and the poop modifier 00:35 ā The "Icon FARTs" disappointment scaleĀ
00:37 ā Almost-names: Icon Genie, Icon Deity, and (sadly, no) Icon GandalfĀ
00:40 ā Icon Wizard earns its spot in the main navĀ
00:41 ā Wrap-up and Mike's sign-off
Credits
Links
Stay up to date on all the Font Awesomeness!Ā
You've seen it a thousand times: you're two minutes late for a video conference call, you throw on a shirt with buttons (It's okay that you're still wearing jammie pants. Don't worry, nobody can see), and right when you need your computer most, that colorful spinning ball shows up to ruin your day. It's called a lot of things, but most of us just call it a curse word.
Today we trace the beach ball of death back to its actual origin story, which involves a $10,000 computer that flopped commercially, Steve Jobs in exile, a forgotten storage format, and Susan Kare's sketchbook. Turns out the most hated icon in computing has a surprisingly great pedigree.
We also get into why the beach ball exists at all (psst: it's your OS parenting a misbehaving app), how it could've been a spinning slice of pizza, and why Apple Silicon might be quietly killing it off for good.
What We Cover
Timestamps
00:00 - Cold open: the dreaded beach ballĀ
01:00 - Welcome to Podcast AwesomeĀ
01:15 - How much of our lives we spend waiting on machinesĀ
02:00 - Xerox PARC and the first "please wait" cursorĀ
02:30 - Susan Kare's contributions to the original MacĀ
03:30 - Windows 95 and the era of customizable cursorsĀ
05:00 - The full lineage: hourglass to beach ball to flat ringĀ
05:30 - Enter NeXT, Steve Jobs's post-Apple companyĀ
06:00 - The $10,000 computer nobody could affordĀ
07:00 - Apple acquires NeXT, and the spinning disk comes alongĀ
08:00 - The beach ball as an OS parenting a misbehaving appĀ
09:30 - Aqua, Mac OS X, and the rainbow makeoverĀ
11:30 - Every alias for the beach ball, including the "bun of death"Ā
13:00 - How Apple Silicon is making the beach ball appearance rarer
3:45 - Closing thoughts and credits
Credits
Sources Referenced
Erin J. Rimmer's "The Utterly Obscure History of the Computer Cursor" on Obsolete Technology
Dan Vincent's "What's Inside a NeXT Computer Accessory Kit?" on Userlandia
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Picture this serious, sterile scene: scientists in lab coats, pocket protectors, carrying clipboards, and nobodyās making eye contact. Nobody would guess that this backdrop would produce some of the best internet lore.
In this episode, we dig into the myth that the 404 error page came from "Room 404" at CERN, track down what a co-creator of the web actually had to say about it, and land on the real, much more boring origin. Along the way we detour into the HTTP status code that was invented as an April Fools' joke, then defended by the developer community hard enough that it got its own RFC. We close it out with a tour of the internet's best 404 pages, including a deep dive into Font Awesome's own, with Jory Raphael.
What We Cover
Timestamps
Credits
Hosted by Matt Johnson
Featuring Jory Raphael
Produced and edited by Matt Johnson
Theme song by Ronnie Martin
Music interstitials by Zach Malm
Video editing by Isaac Chase
Links
#PodcastAwesome #404Error #WebHistory #InternetLore #TechTrivia #HTTPStatusCodes #FontAwesome #DesignPodcast
Stay up to date on all the Font Awesomeness!Ā
What if software had a final season? Josh Williams is back for round two, and this conversation goes places the first one didn't. We get into designing as a generalist instead of a specialist, why some of the best products (RIP Gowalla, RIP Path) might have worked better as limited series instead of forever-apps, and what it actually feels like to use AI tools day to day ā not the hot-take version, the real one, where the hardest part isn't the tech, it's knowing when to stop adding features.
Josh also breaks down how the Mosaic icon pack came together, Jory reflects on why his dad's Vermont highway signs are a kind of legacy he thinks about often, and Josh shares his advice for those getting into icon design today. Spoiler: it involves not knowing the rules yet, and that's a good thing.
What We Cover
Timestamps
00:00 ā Reaching the edge of current tools and processesĀ
00:00 ā Intro: what this episode covers 01:00 ā The joy of physical, tangible design workĀ
02:00 ā Jory's father's legacy in Vermont signageĀ
04:00 ā How the Mosaic icon pack might get used and remixedĀ
05:00 ā Generalist vs. specialist: where Josh landsĀ
07:00 ā Bringing different people and disciplines togetherĀ
08:00 ā VC pressure and the "scale infinitely" mindset 09:00 ā Software with a beginning, middle, and endĀ
11:00 ā Gowalla, Path, and products as a moment in timeĀ
13:00 ā Building an intentional, sustainable studio modelĀ
14:00 ā The early App Store's one-off appsĀ
17:00 ā Font Awesome's internal AI experiment weekendĀ
19:00 ā Taste and discernment as the new bottleneckĀ
20:00 ā Prompting AI to not be obsequiousĀ
21:00 ā Advice for getting into icon design todayĀ
23:00 ā Breaking the rules you don't know exist yetĀ ā The Mosaic pack vs. the Uni calendar rules 24:00 ā A wishlist: fully custom, build-your-own calendarsĀ
25:00 ā Where to find Josh, and what's next for him
Credits
Links
Hashtags
#PodcastAwesome #IconDesign #FontAwesome #DesignPodcast #AIandDesign #ProductDesign #BrandDesign #TechPodcast #CreativeIndustry #DesignCareers
Stay up to date on all the Font Awesomeness!Ā
Josh Williams has been designing icons since before it was a ārealā job.
These days, Josh is one of the most respected icon and identity designers working in the field. He helped shape the Font Awesome and Web Awesome logos, and he just designed Mosaic ā a brand-new icon pack for Font Awesome Pro with roots in his long-running Uni Calendar letterpress project and a style that's unlike anything we've shipped before.
In Part 1, we talk about where Mosaic came from, what it looks like when a designer actually gets creative freedom, why the web went homogenous, and whether it's finally starting to break back out. Also: Kaleidoscope themes, MySpace CSS exploits, and a cease-and-desist that made at least one person internet famous.
šļø What We Cover
šļø How Josh nearly bricked a Mac trying to edit the trash can icon
š Kaleidoscope themes, Winamp skins, and the era of tinkering
⨠The MySpace CSS underground (yes, it was a thing)
šØļø The Uni Calendar letterpress project and how it became Mosaic
šļø What "creative freedom" actually feels like when someone hands it to you
š Why everything on the web started looking the same and why it might not stay that way
š¤ AI, low-cost experimentation, and the return of design personality
šø What Josh is doing next (hint: it involves Keegan Jones and Instagram)
ā±ļø Timestamps
00:00 ā Cold open: demystification
01:00 ā Intro
02:00 ā Meeting Josh / fanboy moment
03:00 ā Logo collaboration: Web Awesome and Font Awesome marks
04:00 ā Announcing Mosaic
06:00 ā Uni Calendar roots and the style thread
09:00 ā The ResEdit / trash can story
13:00 ā Kaleidoscope themes era
14:00 ā MySpace CSS and early community
17:00 ā Tinkerer culture and design demystification
18:00 ā How homogenous web cycles work
21:00 ā AI and low-cost experimentation
23:00 ā What Josh is doing next
⨠Check out the Mosaic icon pack: https://fontawesome.com/icons
š Credits
Hosted, produced, and edited by Matt Johnson
Co-host Jory Raphael
Featuring Josh Williams
Theme song by Ronnie Martin
Music interstitials by Zach Malm
Video editing by Isaac Chase
Stay up to date on all the Font Awesomeness!Ā
Episode Summary
What happens when you give a world-class icon designer a dream brief with almost no boundaries? A brief existential crisis, and eventually a beautiful type-inspired icon packs for Font Awesome 7. š
In this episode, Matt and Jory chat with icon designer Laura Bohill about the making of Chisel ā the wonderfully chunky icon pack she designed for Font Awesome 7. They get into the weird magic of creative constraints, why icon design is really just tiny-illustration puzzle solving, and how type, branding, and metaphor all shape great icon systems.
They also talk about freelance life, protecting your creative brain, why not every design problem should follow you into your evenings, and how sometimes the best ideas show up only after youāve stepped away from the screen. Itās thoughtful, funny, nerdy, and full of delightful icon design rabbit trails.Ā
What We Cover in This Episode
Timestamps
00:00 ā Dream project meets existential crisis
00:04:00 ā How an open-ended brief led to Chiselās distinctive style
00:09:30 ā Why Laura doesnāt usually do self-directed design projects
00:12:00 ā How she found icon design through illustration and freelance work
00:16:00 ā Freelance life, boundaries, and protecting creative energy
00:20:00 ā How type design influences icon systems
00:30:00 ā Why icon design is really a puzzle-solving practice
00:36:00 ā Balancing clarity and creativity in icon systems
00:40:30 ā Historic England, castles, and designing beyond typical UI icons
00:45:00 ā Lauraās Figma origin story and Noahās helpful onboarding
00:48:00 ā Why icon designers are quietly famous
00:50:00 ā Find Laura online and final thoughts
Links & Resources
Credits
Hosted by Matt Johnson
Featuring: Laura Bohill, and Jory Raphael
Produced and edited by Matt Johnson
Theme song: Ronnie Martin
Music interstitials:Ā Zach Malm
Additional video editing: Isaac Chase
Stay up to date on all the Font Awesomeness!Ā
In this episode of Podcast Awesome, MattĀ sits down with Font Awesome founder Dave Gandy to unpack what it really means to be a great employee and a great manager ā without the ārockstar ninja unicornā nonsense, micromanaging, or performative perks. Dave reframes the idea of a ālifestyle businessā as a badge of honor (not a slight), explains why leadership matters more than the role youāre hired for, and shares practical ways to spot healthy management during interviews ā plus what autonomy should actually look like inside a team that trusts each other.
Watch this episode on YouTube
šļø What We Cover in This Episode
šø Why ālifestyle businessā is often used as manipulation (and why itās actually a badge of honor)
Ā š§ The #1 thing to evaluate in a job interview: leadership (not the role)
Ā š§ How to flip the interview script by asking better questions
Ā ā±ļø What micromanagement (ābutt in seatā culture) really signals
Ā š© Why ārockstar / ninja / unicornā language can be a culture red flag
Ā š How to read āsmall signalsā with inductive reasoning (not just deductive logic)
Ā šø The photo wall story: how tiny rules reveal big cultural problems
Ā š§° Why managing people is a craft (and how to learn it like one)
Ā š Books + frameworks Dave recommends (Lencioni, Working Genius, Shape Up)
Ā š§© What healthy autonomy looks like in practice (and why āexecute with excellenceā is rare)
ā±ļø Timestamps
0:00 - Cold Open: What Loyalty Really Costs
Ā 0:23 - Welcome + What This Episode Covers
Ā 0:53 - Lifestyle Business as a āSlightā (and the Trade-Offs)
Ā 2:00 - Lifestyle Business Myth: Manipulation vs. Real Bottom Lines
Ā 4:00 - Interview for Leadership: Why Your Boss Matters More Than the Role
Ā 6:00 - Managers & Autonomy: Hiring Adults and Treating Them Like Adults
Ā 8:00 - A āButt in Seatā Culture (and Why Itās a Technical Leadership Smell)
Ā 10:00 - Sussing Out Culture: How to Ask the Unaskable Questions
Ā 12:00 - Lifestyle Business = Sanity (and Why Retention Is the Real Metric)
Ā 14:00 - Hard Interview Questions That Reveal Leadership
Ā 16:00 - Retention Without Perks: The Real āPerksā That Matter
Ā 18:00 - When Life Happens: The Loyalty Moment That Costs Something
Ā 22:00 - Rockstar / Ninja / Unicorn Language (and Flattery as a Red Flag)
Ā 24:00 - Bad Interviewer Psychology: āGotchaā Certainty vs. Real Confidence
Ā 26:00 - Inductive vs Deductive Reasoning (and Why Nerds Miss the Signals)
Ā 28:00 - The Photo Wall Story: Tiny Rules, Big Control Problems
Ā 32:00 - Rockstar Culture Warning: Accountability and the āRockstar Exceptionā
Ā 34:00 - Interview Like Dating: Standards, Curiosity, and Connection
Ā 36:00 - Botching Interviews When You Want It Too Much
Ā 37:00 - Management Is a Craft (Not Just a Promotion)
Ā 38:00 - Books & Frameworks: Lencioni + Working Genius + More
Ā 42:00 - Organizational Health Signals (Trust, Conflict, Clarity)
Ā 44:00 - Autonomy with Shape Up: Freedom Inside the Box
Ā 46:00 - Wrap-Up + Closing Thoughts
š Links & Resources
Patrick Lencioni / The Table Group
Ā Shape Up
Ā Font Awesome:Ā
š¶ The Font Awesome Theme Song ā Composed by Ronnie Martin
šø Music Interstitials by Zach MalmĀ
š¬ Produced and edited by Matt Johnson with some extra video editing help from Isaac Chase
Stay up to date on all the Font Awesomeness!Ā
From the publisher's feed
On Podcast Awesome we talk to members of the Font Awesome team about icons, design, tech, business, and of course, nerdery.
šļø Podcast Awesome is your all-access pass into theā¦
From technical explorations of our open-source tooling, chats with web builders, icon designers, and content creators, with the occasional gleeful rants about early internet meme culture, we bring you stories and strategies from the trenches of building modern web software ā with a healthy dose of 80s references and tech dad jokes.
š§ Perfect for:
š§ Come for the design wisdom, stay for the deep meme cuts and beautifully crafted icons.

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