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The battle for Promethea rages on as our party desperately tries to repel the Hummingbirds and their Harbinger cult boarding parties! But, as one friend finds themself in grave danger, another friend emerges, ready to join the fight, quickly turning the tide of war!
This combat was powered by AboveVTT https://chrome.google.com/webstore/detail/abovevtt/ipcjcbhpofedihcloggaichibomadlei?hl=en to enable our players to view and understand the rather intense combat Mitch planned with multiple scenarios operating at once O:)
Please remember to support us by sharing, or even joining our Patreon over at https://www.patreon.com/practicalheroes to help us to continue to put out content, and help us improve the quality!
Music from Epidemic Sound. Additional tracks by Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
As the buzzing noise gets louder and closer, Promethea comes under attack! As the guards and deckhands mobilise to repel the advancing attackers, the party spring into action - and the grand finale for Chapter 2: A Holy War begins to get underway...
This combat was powered by AboveVTT https://chrome.google.com/webstore/detail/abovevtt/ipcjcbhpofedihcloggaichibomadlei?hl=en to enable our players to view and understand the rather intense combat Mitch planned with multiple scenarios operating at once O:)
Please remember to support us by sharing, or even joining our Patreon over at https://www.patreon.com/practicalheroes to help us to continue to put out content, and help us improve the quality!
Music from Epidemic Sound. Additional tracks by Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
As Promethea continues to make its decoy voyage through the skies under heavy guard, and the Wyvern corpses are cleared, the party are treated to more incredible sights as they meet the magnificent creature who goes by the name of Bazdur. This NATURALLY leads to sad conversations, drinking, Ethan stripping naked and attempting to turn into a dragon, and Meri starting to hear a strange buzzing sound...
Please remember to support us by sharing, or even joining our Patreon over at https://www.patreon.com/practicalheroes to help us to continue to put out content, and help us improve the quality!
Music from Epidemic Sound. Additional tracks by Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
With the below-deck rumble calming down, and the party sorting out various issues which needed taking care of aboard Promethea, an enormous shadow began to fall over the Floating City - will this be friend or foe? Will Meri and Ethan be able to return above deck in time to help? What happens if Promethea DOES come under attack? How well can they defend themselves with the Horned Legion scattered throughout the city below deck?
Please remember to support us by sharing, or even joining our Patreon over at https://www.patreon.com/practicalheroes to help us to continue to put out content, and help us improve the quality!
Music from Epidemic Sound. Additional tracks by Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
With an arduous battle over, and the life of a close friend lost, the party settle down for a well-earned rest and a moment to reflect on what occurred during the battle - in particular, Kuijo's fate. With their thoughts collected, they split once more - Meri and Ethan to find remaining missing passengers in the room where they just fought, and Gunnark and Seth to inform the Captain of their findings so far...
Please remember to support us by sharing, or even joining our Patreon over at https://www.patreon.com/practicalheroes to help us to continue to put out content, and help us improve the quality!
Music from Epidemic Sound. Additional tracks by Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
After a foreboding warning to Yuri about what lies ahead, the party venture forth into the final area of the engine quarters, hoping to find and destroy the creatures New Buddy warned them about, and save Promethea. Will the Keepers' distraction be enough to allow the party to execute their plan? Will Shaxzar's premonition come to fruition, or was he simply lying to Yuri to push him further into darkness?
Please remember to support us by sharing, or even joining our Patreon over at https://www.patreon.com/practicalheroes to help us to continue to put out content, and help us improve the quality!
Music from Epidemic Sound. Additional tracks by Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
Welcome back to Yuri's solo adventure! After sacrificing the Humans and the Elves in the Vault of the Foul, Yuri has taken his first steps down a darker path. Upon stepping into the glowing ritual circle, Yuri finds himself transported to another place, above ground, closer to home than he expected...
Unfortunately, Jord was still out of state and so his internet connection isn't amazing - leading to some unfortunate audio issues which couldn't be fixed in post.
Please remember to support us by sharing, or even joining our Patreon over at https://www.patreon.com/practicalheroes to help us to continue to put out content, and help us improve the quality!
Music from Epidemic Sound. Additional tracks by Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
As the party continue to investigate the engines of Promethea, what new discoveries await? How many more bodies have been stashed away? How many remained living? How many of those had been infected by tadpoles already? What is a Jellyfish? Why is Meri so good at making new friends?
Please remember to support us by sharing, or even joining our Patreon over at https://www.patreon.com/practicalheroes to help us to continue to put out content, and help us improve the quality!
Music from Epidemic Sound. Additional tracks by Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
As they continue to investigate the Captain's access corridor, the party eventually emerge into the various self-contained rooms which house Promethea's arcanomechanical engines, boilers, and gears. What discoveries await in these small rooms? What's the perfect way to hide a body? Are the party expected to investigate the entire Floating City for a small group of people - is this even feasible? ALL THESE QUESTIONS AND MORE!
Please remember to support us by sharing, or even joining our Patreon over at https://www.patreon.com/practicalheroes to help us to continue to put out content, and help us improve the quality!
Music from Epidemic Sound. Additional tracks by Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
After deciding to split up for investigations, the party then decide NOT to split up after all, and search together through the small service corridor Meri discovered on the projected map. Along the way, there's some totally inconspicuous NPC behaviour and some new areas to investigate, but the fight to save Promethea has only just begun...
Please remember to support us by sharing, or even joining our Patreon over at https://www.patreon.com/practicalheroes to help us to continue to put out content, and help us improve the quality!
Music from Epidemic Sound. Additional tracks by Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
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