Rustacean Station

Presser with Gray Olson


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Allen Wyma talks with Gray Olson, developer of Presser, a library that aims to make it easier to safely work with byte buffers.

Contributing to Rustacean Station

Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!

  • Twitter: @rustaceanfm
  • Discord: Rustacean Station
  • Github: @rustacean-station
  • Timestamps
    • [@00:00] - Gray’s background and introduction
    • [@04:18] - Gray’s art and graphic designing work for Embark Studio
    • [@08:40] - Ray tracing and fractals
    • [@13:44] - The most expensive process in a video game
    • [@16:48] - Vector graphics are so hard on the GPU
    • [@18:57] - What makes triangles very useful in drawing and designing
    • [@22:41] - Matrix math as a fundamental building block of computer graphics
    • [@28:13] - Understanding the concept of uninitialized memory and why Presser is necessary
    • [@36:31] - LLVM’s “No Uninitialized Memory” attribute.
    • [@39:06] - Rust’s virtual machine
    • [@40:52] - Allocating memory for data
    • [@49:34] - Safety invariants and validity invariants in the Rust ecosystem
    • [@53:19] - How to use unsafe code in a way that does not violate the validity invariant of Rust
    • [@1:04:01] - Embark Studio’s mission to enable those who play games to also modify the game worlds they play in
    • [@1:07:27] - Embark Studio’s Rust game projects
    • [@1:09:08] - Parting thoughts
    • Credits

      Intro Theme: Aerocity

      Audio Editing: Plangora

      Hosting Infrastructure: Jon Gjengset

      Show Notes: Plangora

      Hosts: Allen Wyma

      ...more
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