Every game design goes through an inflection point challenging the vision of the design. You can either stick with the vision or pivot. We talk through our current design and previous experience when challenged with this vision inflection point.
Introduction to Print It and Ship It by Adam's Apple Games. Should we host a podcast on our journey as board game designers, self-publishers, and publishers?
31 min
About Print It and Ship It
From the publisher's feed
A roadmap to designing and publishing board games by Adam's Apple Games.