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Eugene Capon is a VR evangelist. Host Blair Walker explores both the future of VR and the current projects which have gained traction. Also, what are the ways to monetize VR? Eugene is the co-host of Glitched the first talk show in Virtual Reality.
Show Notes: Compiled by Matt Lloyd
00.45 - About Eugene
01.00 - Glitched VR show
01.40 - AltSpace VR platform
02.00 - HighFidelity platform
02.30 - What happened to AltSpace?
03.40 - Monetising VR: ads, sponsorship
05.00 - Building 3d elements that interact with audience for advertising purposes
06.00 - Thoughts on AR vs VR
07.40 - Will VR become more and more integrated into the real world? Sansar VR
08.40 - Gameplay as one of the driving forces in VR development, two other major ones being education and pornography
08.57 - EC: "VR is the most empathetic technology we have ever created"
09.10 - EC Volunteered at Seattle International Film Festival Experience SIFFEX in order to learn more about VR
09.44 - Nonny de la Peña Arguably the foremost female contributor to the field of VR "Immersive Journalist"
10.23 - Extremely intense journalistic experiences
10.55 - VR enables us to fulfilling roles based on real experiences
11.10 - Rumble pack for haptic feedback
11.30 - Escape My House NZ fire service VR experience
12.25 - Is it just a niche market or will it become mainstream?
12.44 - Ten year adoption rate for new tech. We are now in year 3 of this cycle with VR.
13.45 - We are in the third wave of VR now
14.30 - Tech is now mature enough for society to start adopting VR: Vive and Oculus
15.00 - Opportunities in VR for video professionals: “Coding films and filming games.” We are mixing media in such a way that the possibilities are endless.
16.30 - Pressplay consulting
16.50 - Iron Giant VR experience
17.35 - Journey VR originally created for Seattle Fashion Week
19.40 - VC money is still pouring into to VR
20.25 - Monetary opportunities in VR
21.00 - Building a full set for a TV show costs a lot of money: “it’s so much easier to just put on a headset, grab a proper microphone, and some trackers all over your body and have a live show and just do the tracking realtime. It’s going to cut down costs… drastically.”
22.00 - Background in motion design
22.55 - Motion skills are all definitely transferable to VR
23.30 - If you wanna build games… Anything you wanna learn there is 13 year old boy with a webcam that can teach you how to do whatever you need to do.
24.15 -
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Eugene Capon is a VR evangelist. Host Blair Walker explores both the future of VR and the current projects which have gained traction. Also, what are the ways to monetize VR? Eugene is the co-host of Glitched the first talk show in Virtual Reality.
Show Notes: Compiled by Matt Lloyd
00.45 - About Eugene
01.00 - Glitched VR show
01.40 - AltSpace VR platform
02.00 - HighFidelity platform
02.30 - What happened to AltSpace?
03.40 - Monetising VR: ads, sponsorship
05.00 - Building 3d elements that interact with audience for advertising purposes
06.00 - Thoughts on AR vs VR
07.40 - Will VR become more and more integrated into the real world? Sansar VR
08.40 - Gameplay as one of the driving forces in VR development, two other major ones being education and pornography
08.57 - EC: "VR is the most empathetic technology we have ever created"
09.10 - EC Volunteered at Seattle International Film Festival Experience SIFFEX in order to learn more about VR
09.44 - Nonny de la Peña Arguably the foremost female contributor to the field of VR "Immersive Journalist"
10.23 - Extremely intense journalistic experiences
10.55 - VR enables us to fulfilling roles based on real experiences
11.10 - Rumble pack for haptic feedback
11.30 - Escape My House NZ fire service VR experience
12.25 - Is it just a niche market or will it become mainstream?
12.44 - Ten year adoption rate for new tech. We are now in year 3 of this cycle with VR.
13.45 - We are in the third wave of VR now
14.30 - Tech is now mature enough for society to start adopting VR: Vive and Oculus
15.00 - Opportunities in VR for video professionals: “Coding films and filming games.” We are mixing media in such a way that the possibilities are endless.
16.30 - Pressplay consulting
16.50 - Iron Giant VR experience
17.35 - Journey VR originally created for Seattle Fashion Week
19.40 - VC money is still pouring into to VR
20.25 - Monetary opportunities in VR
21.00 - Building a full set for a TV show costs a lot of money: “it’s so much easier to just put on a headset, grab a proper microphone, and some trackers all over your body and have a live show and just do the tracking realtime. It’s going to cut down costs… drastically.”
22.00 - Background in motion design
22.55 - Motion skills are all definitely transferable to VR
23.30 - If you wanna build games… Anything you wanna learn there is 13 year old boy with a webcam that can teach you how to do whatever you need to do.
24.15 -
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