Pro Video Podcast

Pro Video Podcast 45: Eugene Capon - Virtual Reality evangelist. What is the future of social VR?


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Eugene Capon is a VR evangelist. Host Blair Walker explores both the future of VR and the current projects which have gained traction. Also, what are the ways to monetize VR? Eugene is the co-host of Glitched the first talk show in Virtual Reality.

 

Show Notes: Compiled by Matt Lloyd

00.45 - About Eugene

01.00 - Glitched VR show

01.40 - AltSpace VR platform

02.00 - HighFidelity platform

02.30 - What happened to AltSpace?

03.40 - Monetising VR: ads, sponsorship

05.00 - Building 3d elements that interact with audience for advertising purposes

06.00 - Thoughts on AR vs VR

07.40 - Will VR become more and more integrated into the real world? Sansar VR

08.40 - Gameplay as one of the driving forces in VR development, two other major ones being education and pornography

08.57 - EC: "VR is the most empathetic technology we have ever created"

09.10 - EC Volunteered at Seattle International Film Festival Experience SIFFEX in order to learn more about VR

09.44 - Nonny de la Peña Arguably the foremost female contributor to the field of VR "Immersive Journalist"

10.23 - Extremely intense journalistic experiences

10.55 - VR enables us to fulfilling roles based on real experiences

11.10 - Rumble pack for haptic feedback

11.30 - Escape My House NZ fire service VR experience

12.25 - Is it just a niche market or will it become mainstream?

12.44 - Ten year adoption rate for new tech. We are now in year 3 of this cycle with VR.

13.45 - We are in the third wave of VR now

14.30 - Tech is now mature enough for society to start adopting VR: Vive and Oculus

15.00 - Opportunities in VR for video professionals: “Coding films and filming games.” We are mixing media in such a way that the possibilities are endless.

16.30 - Pressplay consulting

16.50 - Iron Giant VR experience

17.35 - Journey VR originally created for Seattle Fashion Week

19.40 - VC money is still pouring into to VR

20.25 - Monetary opportunities in VR

21.00 - Building a full set for a TV show costs a lot of money: “it’s so much easier to just put on a headset, grab a proper microphone, and some trackers all over your body and have a live show and just do the tracking realtime. It’s going to cut down costs… drastically.”

22.00 - Background in motion design

22.55 - Motion skills are all definitely transferable to VR

23.30 - If you wanna build games… Anything you wanna learn there is 13 year old boy with a webcam that can teach you how to do whatever you need to do.

24.15 -

...more
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Pro Video PodcastBy WorldPodcasts.com / Gorilla Voice Media

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