Professor Game Podcast

Professor Game Podcast

By Rob AlvarezBusinessMarketingManagement
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Professor Game Podcast episodes

  • Jennifer Eberhardt Smith Plays Her Game of Colors | Episode 115

    Jennifer Eberhardt Smith is the author of Donuts and Dandelions, finding your Joy and Growth. The simple philosophy of focusing on two main life goals helps clarify what you truly want in life. She is the creator of the arts/communication app Paint To Me, which is the culmination of a years-long project. Jennifer is now focusing on helping others through their life journey, either as a coach or speaker, both one on one and in the professional world.

    31 min
  • Jordan DeVries with the UX to make gamification great | Episode 114

    Jordan DeVries is the Director of UX at Brave UX, based in Washington DC. His clients include Royal Caribbean, Marriott, Discovery Networks, Gensler, Eli Lilly, Rosetta Stone, and ClearChannel. His first exposure to gaming was watching his mother beat Super Mario World. His most recent gaming achievement is reaching Elite in Smash Bros Ultimate Online.

    39 min
  • J Scott Christianson with The Blockchain Game | Episode 113

    Scott is a successful instructor and business owner with more than 24 years of experience in networking, videoconferencing technology, and project management. He currently serves as an Assistant Teaching Professor at the University of Missouri where his interests are focused on the impact of technology on society and human well-being. He has also created The Blockchain Game to explain how blockchain works to his classes and non-technical managers. It has been used all over the world by various instructors and companies. It is a creative commons resource for all to take and modify.

    36 min
  • Lars Hoffmann Creates Strategic Learning Boardgames | Episode 112

    Lars Hoffmann is the Learning Director of DHI, a global water engineering consultancy and software provider. He has used, designed and sold learning games for more than 20 years, working both within and as a consultant in leadership development and change for large international organizations. He has a background in psychology and very much prefers board games to computer games, even though DHI is digitalizing heavily – also in the delivery of training for its clients.

    34 min
  • Bobby Lockhart talks about the main learning game mechanic | Episode 111

    Bobby Lockhart is an award-winning designer of educational games. He has designed and developed games based on popular Intellectual Properties like Jurassic World and Batman, and has created games for institutions like the Notebaert Nature Museum and the Anti-Cruelty Society. His games have been shown at the Bit Bash festival, Alt.Ctrl at GDC, and the Games•Learning•Society conference. He is an expert blogger of game design on gamasutra.com, and has given talks at Play*Make*Learn, M-Dev, and the Game Developers' Conference.

    42 min
  • Loretta Breuning and the happy brain chemicals for gamification | Episode 110

    Loretta Graziano Breuning, PhD, is author of Habits of a Happy Brain, and founder of the Inner Mammal Institute. She's Professor Emerita of Management at California State University, East Bay. As a teacher and a mom, she was disappointed by prevailing theories of human motivation. Her search for answers led to the brain chemistry we share with animals, and then everything made sense. She knew this information could help people, so she set about creating resources. Her books have been translated into Spanish, Russian, Chinese, Arabic, French, Turkish and German. Her videos, blogs and many other media are free at the Inner Mammal Institute.

    38 min
  • Jason Bodnar has Element Poker for School | Episode 109

    Jason has been teaching high school science for 13 years and enjoys spending time with his 5-year-old daughter when he isn't designing games or running the board game club at school. He also loves playing the piano and going to concerts. Jason started Engage Games about a year ago with the goal of developing games that help students become engaged in content in a fun and unique way.

    37 min
  • Lee Sheldon Writes Games for the Classroom | Episode 108

    Lee Sheldon is a game writer/designer; professor of practice in Interactive Media & Game Development at Worcester Polytechnic Institute; author: The Multiplayer Classroom: Designing Coursework as a Game (2 nd edition coming 2020), The Multiplayer Classroom: Game Plans; and Character Development and Storytelling for Games (3 rd edition coming 2020). Recent games: The Lion's Song (PC, Mac, iOS, Android); Suburbia 2 (Facebook); Disney Fantasia: Music Evolved (Xbox). Classes designed as games: The Janus Door, a cybersecurity class for Cal Poly; Secrets: A Cyberculture Mystery Game, an online class for Excelsior College; and Crimson Dilemma, a business ethics video game for Indiana University. Lee spearheaded the development of the first writing for games full concentration at Rensselaer Polytechnic Institute and the second at Worcester Polytechnic Institute. He is currently consulting on a NASA-funded game for science museums and planetariums involving the exploration of the moon. In a former life, he was a TV writer/producer with over 200 produced scripts from Charlie's Angels to Star Trek: The Next Generation.

    46 min
  • Second Anniversary of Professor Game! | Episode 107

    This episode is, not only our celebration for the anniversary, it is also special because it is something new I haven't tried on the podcast before. It is a completely solo episode, where I share with you, The Engagers, what is the general process I use for creating a solution with gamification. It is general, there is a lot more detail behind but I wanted to make sure you have open access to the basics. Enjoy and let me know if you have questions!

    34 min
  • Business Learning Games 2019 Panel Discussion [Part 2] | Episode 106

    This special episode is part 2 of the live recording of the panel that was held on the Business Learning Games Conference 2019 in Lisbon, organized by the Business Excellence Institute. In part 1, we were left with a cliffhanger with regards to a question about the relevance and even the desirability of flow. This second part is the rest of the discussion and it features even more participation from the audience, which was great but also unexpected!

    37 min

About Professor Game Podcast

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#1 Gamification Podcast | Insights and Real-World Strategies to Boost Engagement, Loyalty & Retention.

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