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As they lurk around the creepy and dilapidated fort known as Argynvostholt, the party is starting to get some shivers down their spine. Ever-burning candles, swaying chandeliers, gargantuan shadows on the walls, and shrieking ghostly knights are just the beginning of it all. What could possibly be around the next corner?
The party has been hearing murmurings and rumors about an ancient legion of soldiers that defended the lands of Barovia several centuries ago, but where have they gone? To find more answers, they set out to a hillside fort in the west of the valley to investigate. What will they find? Friend or foe?
The adventurers have left the company and safety of their new accomplice and made their back to Vallaki on the suspicious trail of... dolls? They know who makes them, and who buys them, but what for?
The adventurers are on their way to cracking the hard exterior arrogance of a brand new potential ally. But when things don't seem to be going their way, they aren't mad, they're just disappointed. Will the party actually be able to win the mad mage over to their side?
Having saved the mad mage from the crazed machinations of his mind, the adventurers stand starstruck at who he truly is. What does he know, and how can he help them? Or does it turn out that they really are in over their head and out on their own?
What waited for them within was a singular white box of a room with a gargoyle and a giant door. Our intrepid and curious adventurers have barged in and begun to unravel the mystery of the mad mage's chamber, but what lies before them at the end of it all? Will they even make it that far?
The dastardly and mysterious old mage has disappeared into a glowing white door in the middle of a ramshackle shack in the middle of an island lake. What else would our adventurers do but go in after him? What waits for them within?
An elk in the woods turns out to be a strange old man with powers of the arcane crackling in his eyes. What will the party make of this? Have they turned over a stone to find friend or foe?
The adventurers continue their short moment of respite in Vallaki, with shopping and general merriment. Gifts are given, and a picnic is had! Nothing could go wrong, right?
Our adventurers are back in Vallaki with some kids to return, pockets full of gold, a little bit of time to spare, and some heavy shopping to do. What will they buy? Will they be able to haggle their way through the town? Or perhaps they're only here to haggle for information?
From the publisher's feed