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With a new alpha declared and treasure discovered, the party departs the werewolf den back toward their old stomping ground, but not without a stop at the winery. What will they drink? How much will they drink? Will they be hungover in the morning?
A choir of howls meets the ears of our adventurers, just as they're attempting to deal with a werewolf pup. They might be in over their heads this time, but perhaps they can pull it off? Can they pound their chests and stand up to the alpha wolf?
The party has made their way into the den of wolves relatively unscathed, but something more devious may lie somewhere in those tunnels. What will they find? Will they be able to do it before the pack returns and completes the hunt?
The party can't count their lucky stars just yet as evil stills resides in the valley. With the help of Davian and the wereravens, they make their way into the den of wolves. Will they bite off more than they can chew?
With a hand inside this demonic druid statue that's rampaging across the grasslands, can the adventuring party take hold of their destiny and wretch it from its chest? The thrilling encounter comes to a close, but who still stands at the end of it all?
A gargantuan tree statue of evil incarnate is stomping its way across Yester Hill and our intrepid adventuring party has set out to stop it. Will Celina's secret abilities be enough to bring it down? Or will the druids crush them in their wake?
Disclaimer: This episode is two of a two-part recording.
A storm has been brewing, lightning striking, and dreams are becoming realities. Our party of adventurers are taking on the druids at Yester Hill, attempting to stop a dark and evil ritual, but have they bit off more bark than they can chew?
Disclaimer: This episode is one of a two-part recording.
Guided by the wereravens of Barovia, the party has taken on the next leg of their adventure: track down and cease the druidic ritual south of the winery. What nastiness is in store for them this time? Will they have the resilience to make it out alive?
A strange old man has appeared from the wings of a raven and has begun to speak to our intrepid band of heroes. Will they listen? Will they heed his warning and answer the call for help?
The party has found themselves in the midst of a winery takeover, but still with so many burning questions. Who are these people? Why are they here? But most importantly; where's all the wine?!
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