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Sephany and Ellie enter the Petrichor Forest for the first time in ten years. But, thanks to an intel-gathering mission with mixed results, the gang’s presence may not be as much of a surprise as anticipated.
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Thanks to their new guest, the party learns what has been happening in the Petrichor Forest over the past decade. They hatch a plan to get inside involving disguises, deception, and dissent, but not everyone may be on board.
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The group makes a triumphant return to Nountown to finish their business with the dubious mayor. As they near their next fated destination, someone is threatened by a familiar face.
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Everyone gets a turn with the talkative book and has varying degrees of destructive results. Things then go from weird to terrible as the old house reveals its secrets.
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The gang treks to a seemingly abandoned house in search of the missing Nountown citizens. Once inside, they make discoveries ranging from icky to disturbing and learn from a somewhat sentient book that their mission will be harder than advertised.
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Everyone makes a new friend and learns a valuable lesson that can help them in their future endeavors. But before they can get back on the road, they are confronted with a request from someone who believes they were sent to him for a reason.
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Still reeling from the incident on the bridge, the party speeds to the nearest town to get help for their injured friend. They each have an encounter with a stranger, but some of these new acquaintances may not be as altruistic as they seem.
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Dreams! Dangerous monsters! Daring rescues! Dance moves! The party juggles all of these things and more as they try to travel past a natural wonder, but an encounter on a bridge threatens to derail their journey.
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Attempts to gain more information about the attempted robbery of Discotech are repeatedly interrupted by pompous local do-gooders. Decisions are made about the future, memories are revealed from the past, and somehow, there’s dubstep.
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The group takes VaAL home to Discotech, where they learn some of the robot's history and become "buds" with the club's proprietor. After spending ample time discussing the intricacies of toilets and plumbing, they must suddenly step in to stop a crime in progress.
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