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Calum Taylor, designer of Motora, talks about balancing luck with player agency.
It’s good to have luck to keep a game unpredictable, but if it goes too far, players will feel like the game is playing them. You need to make sure players feel in control while also allowing for cool “plot twist” moments.
And be sure to check out Calum’s game on Kickstarter HERE.
The post Randomness and Player Agency with Calum Taylor appeared first on Board Game Design Lab.
By Gabe Barrett4.8
201201 ratings
Calum Taylor, designer of Motora, talks about balancing luck with player agency.
It’s good to have luck to keep a game unpredictable, but if it goes too far, players will feel like the game is playing them. You need to make sure players feel in control while also allowing for cool “plot twist” moments.
And be sure to check out Calum’s game on Kickstarter HERE.
The post Randomness and Player Agency with Calum Taylor appeared first on Board Game Design Lab.

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