Does intensely researching different types of CGI qualify us as women in STEM? In this deep dive hosts Alexys, Kaylin, and Larsen investigate the evolution of Computer Generated Imagery in films and television, from its highs (Pirates of the Carribean) to its lows (Polar Express). After defining CGI as a specific application of computer graphics for creating or improving images, we then establish some key usages of the technology in cinema, such as making or enhancing characters, adding effects, or materializing fantastical sets. We chart the rise of CGI in film, all the way from 1973's Westworld to 1999's The Matrix and modern works like HBO's House of the Dragon and Netflix's Stranger Things. Along the way we explore the different types of CGI, like Mo-Cap versus Computer Animation versus Virtual Cinematography, and how the expansion of technology has pushed and stretched the bounds of what's possible with computer imagery. Importantly, we also play the artist's adovocate, wondering what the over-reliance of CGI means for practical effects, stage crafts, stunt work, costuming, and make up, all of which are classic hallmarks of movie magic that cinema would be at a loss without. Our digressions reveal, as they often do Roomies, that this topic needs to be handled with a dollop of nuance- CGI may now be overused in movies, making the viewer sick of the uncanny or cheesy moments where it goes wrong, but that doesn't mean it can't still have its own place among the many arts that come together in a well-made film. We find that when CGI is thoughtfully combined with human intention and design, a la the mix of practical puppetry and CGI enhancements in Project Hail Mary, we can touch the audience's imagination in meaningful ways. We promise you this episode is no fantasy, it's built from the ground up, so grab your popcorn, take a listen, and form your own opinion!
"Practical Effects Comeback: 15 Modern Movies That Proved CGI Isn’t Always Better", TV Over Mind