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Our party comes up with the most ridiculous plan yet, and that is saying a LOT.
More info: RecklessMoves.com
The NAB heads deep into Drow territory, seeing out the Arnan Tower. (Which they call the Drow-er)
To get more information, the party uses a spell to 'disguise' themselves, but you can't disguise behavior. Will they make it through? Will Brynn's adoptive Mother Elsanin still be in Sedhane? Will there be more rhetorical questions asked in this synopsis?
Tune in and find out...
More Info: RecklessMoves.com
Earthquake! Wait, was that a spell?
After dodging the authorities (again), our intrepid heroes head back to Arnanum, where a surprise awaits for Brynn.
A great celebration ensues... Is this the calm before the storm?
More info: RecklessMoves.com
Finding the aftermath of a brutal attack, our intrepid heroes take the two halves of Elil's body for an attempted Resurrection.
Will this ally come back? If so, what will she report?
The NAB investigates the source of this murder squad ravaging the land, and who sent them...
More Info: RecklessMoves.com
The NAB runs into a few 'old friends' for a little 'wet work'. Why have an extended battle when you can deceive and assassinate?
Later, the party find an amazing, dangerous and massively explosive device, which could level a city.
Was it the red, green or blue wire?
more info: RecklessMoves.com
With a poke in the eye to the person who said 'Keep It Simple Stupid', our intrepid heroes concoct their most complicated plan yet. (And that is saying a lot...)
Why sneak up on an enemy if you can bring the enemy to us?
More info: RecklessMoves.com
The NAB heads deeper into Emburh Territory, seeking Sullco and Arys Borne's locations.
On the way, a very, very reckless test shot is fired from the Arcane Cannon aboard their ship the Reckless Abandon.
What was that they fired out into the wilderness as a test shot? It's a bird, it's a raven, no it is a...
More info: RecklessMoves.com
Near the dock in Sasserine the party finds and Underground Rogue's Bar with a Fighting Pit. After Crispin stops drooling, the Party gambles on his fight. One catch, no magic or magic weapons allowed!
New 'friends' are made with the bar owner Zanna and a Dwarf named Riswynn, who runs the famous 'Riswynn's Family Jewels', a Gem Shop in town.
Fighting Pits, Meeting with Strangers and a Journey into Enemy Territory. In other words, a typical night for the NAB...
More info: RecklessMoves.com
The Reckless Abandon sails into the island city of Sasserine, with Captain Anton Quila 'acting' as the captain and our heroes all in disguise.
Will the ruse pass muster with his boss Poma? Will the trap work? Can our heroes navigate the streets and riverways of Sasserine? Well, without getting caught, imprisoned or killed...
More info: RecklessMoves.com
The NAB faces down the foul demon and undead released from the broken mirror, and resolve this battle in a surprisingly non-reckless way!
Heading to Sasserine, the party formulates a plan to capture the elusive Poma, the boss of the captured Captain Anton Quila. Well, a 'plan' is stretching it a bit...
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