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We find Sebastian in the Chantry talking to Grand Cleric Elthina. Despite killing Flit Company mercenaries, there is more to be done for the prince of Starkhaven. He has discovered that his family's allies, the Harimanns are responsible for the murder of his family. He doesn't want to provoke a war, but it isn't the best idea for the sole heir to walk into enemy territory alone. Thankfully Hawke is the kind of person who gets voluntold into things and will help Sebastian whether they like it or not. Upon entering the estate, Sebastian comments that something isn't right–which is proven as we encounter each member of the household. Drunk, mad, and sex crazed, no one of the house even registers our presence until we attempt to press further into the expansion underground. After some demon confrontations, we continue into the underground ruins where shades, rage demons, skeletons, and revenants all try to slow us down. At the end, we find Lady Harimann kneeling before a desire demon demanding more power. Can the desire demon persuade us to her side? Is Sebastian truly as altruistic as he believes? Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
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The Arishok informs Hawke that there was a theft. Someone stole what they thought was the formula for explosive gaatlock powder but it was switched out with the formula for a poisonous gas. After a long trek through a smuggler's cave, Hawke confronts the obvious thief, Javaris, only to discover he's the fall guy and the real thief is an elf woman. Back to Lowtown Hawke goes to find a side alley covered in a green gas. After some fighting and closing off the gas barrels, Hawke comes face to face with the real thief and learns more about her motivations. Once all is done, Hawke returns to the Arishok to deliver the news–and to be given further insight into the Qunari occupation. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
TRANS DAY OF STAYING IN AND HAVING A NICE BOOK!
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Once we finish with the viscount it's time to see how Kirkwall, and our friends, have changed since our rise in society. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
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IT'S TIME. After we give Bartrand our gold and maps, then it's time to select our party and get going. But not before Leandra begs us to leave our little sibling home. She never wants us to do anything fun. No matter who Hawke takes along, it is a long march through the deep roads until we hit a cave in. Hawke must take initiative and clear out the dangerous side passageways of darkspawn before the party can progress. Along the way, we find a familiar face with some familiar and yet still mind boggling enchantments/not enchantments. Once we find the creepy primeval thaig, everything goes to shit. Batrand betrays us over an idol made of lyrium, we discover some ancient hungry rock wraiths, and a demon offers us a deal so we can leave. Will everyone survive the expedition? What becomes of the Hawke family? Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
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In this episode we're going to go over some of the side quests we left until the last minute–or did we? Some were fetch quests but some of them gave interesting insight into Hawke's world. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
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Hawke receives a mysterious letter requesting a meeting on the wounded coast to save some innocent lives. When Hawke and company arrive, it is Ser Thrask, our templar acquaintance whose own mage daughter chose to die rather than live in the circle. Thrask informs Hawke that there are apostate mages hiding in the caverns behind him. They escaped while being transported from Starkhaven to Kirkwall. Thrask begs Hawke to convince the mages to surrender because if they don't, another templar who has less room in his heart for mercy will flat out kill them all without giving it a second thought. Through the cavern Hawke goes to fight many skellingtons and come face to face with Decimus, the leader of this band of apostates. Decimus refuses to talk to us, takes us to be Templar allies immediately, and initiates a fight. Once he's dead, Hawke must decide what to do with the remaining mages. Submit them to the circle or help them flee. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
To find out more about Lambda Legal click here!
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A stressed out mom in the alienage is seen speaking to a templar about her missing son. She tells us that he is showing signs of magic that can't be controlled and she's afraid he might hurt himself. With some tips to follow, Hawke and crew go off to locate the boy and help him decide his next steps. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
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Kirkwall runs on rumors, and our buddy Varric is the sieve through which they filter down into actionable information. According to Varric, a chantry sister is roaming low town at night looking for help with a special task. The sister in question, Sister Petrice, can be found making a poor decision to follow some unsavory characters into an alleyway. After Hawke's intervention, Petrice offers us a job that is suited for someone who can move about the dark places of Kirkwall freely. Once we visit her safe house, we learn that she is in possession of a qunari mage, a saarebas, who was separated from his handler and Petrice wishes for us to bring him to freedom–whether he wants it or not. After a skirmish in Lowtown where Saarebas shows his teeth, Hawke emerges above ground to find a nasty surprise waiting for them. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
Check out this week's Fandom Corner: Play Along Podcast
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While your hosts are strong advocates for mage rights, it's hard to ignore a woman worried about her brother–especially if she's destitute without him. Macha informs us that her brother, a templar recruit has gone missing and Knight Commander Meredith is keeping the situation hushed up. A visit to the Gallows reveals that Keran isn't the only missing recruit–but one of them has returned, only to be followed out to the Wounded Coast by Knight Captain Cullen. Cullen exposes the recruit and then hands over the investigation to us since we can move freely throughout the city of Kirkwall. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
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Remember our pal Javaris? He offered us money if we went out of our way to kill some Tal Vashoth, qunari who abandoned the qun to kill for their own glory. According to him, if we, including our guest Troytlepower, kill the Tal Vashoth, the Arishok who leads the qunari who have been stranded in Kirkwall will share the ultra sacred super secret formula to create gatlock powder, an explosive material that only the Qunari know how to make. Whether we agree or not, we do need to make 50 gold to buy into an expedition and advance the plot, so… I'm sure the Arishok will give Javaris what he wants. Right? Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
Check out this week's Fandom Corner: Witch Hunt
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