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What happens when a game you’ve spent the last five years making doesn’t take off? Immortals of Avenum, last year’s magic-infused shooter with elements of Call of Duty and Doom, was hardly a hit. It was the opposite. Remap liked it, but most people didn’t play it. The developer behind Immortals of Aveum, Ascendant Studios, was soon hit with layoffs. But Ascendant isn’t dead, and CEO Bret Robbins, once the creative director for Dead Space, came through Remap Radio to talk about what happens when you realize that bad news is on your doorstep.
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
By Remap Radio4.9
860860 ratings
What happens when a game you’ve spent the last five years making doesn’t take off? Immortals of Avenum, last year’s magic-infused shooter with elements of Call of Duty and Doom, was hardly a hit. It was the opposite. Remap liked it, but most people didn’t play it. The developer behind Immortals of Aveum, Ascendant Studios, was soon hit with layoffs. But Ascendant isn’t dead, and CEO Bret Robbins, once the creative director for Dead Space, came through Remap Radio to talk about what happens when you realize that bad news is on your doorstep.
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

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