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When Adam Stjärnljus and Klas Eriksson met in middle school, little did they know they’d become close friends and decades later decide to chase a wild dream of making a video game together. They were not video game developers, but for years, they toiled away at what would eventually become the cinematic platformer Planet of Lana. A few years later, the sequel is here, and Patrick recently spoke with Stjärnljus and Eriksson about their journey to this moment.
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With Rob’s power out, it’s time for the rest of Remap Radio to come together and…well, do some really questionable Mario impressions, for starters. Join Patrick, Chia, Danika, and Janet as they react to the ongoing leadership saga at Xbox, Discord punting on scanning your face, and more. Plus, we’ve got a long segment on the excellent Resident Evil 9: Requiem, thoughts on where Yapyap sits against other friendslop games, and ponder what Janet’s 20 hours with Sons of Sparta says about how she spends her time. Oh, and we answer a few questions, too.
Links: Easy Mode Mod for Love Eternal
Discussed:
6:22 - Bluepoint Shuts Down, XBOX Leadership change
36:24 - Discord Postpones Age Verification
53:09 - Resident Evil 9 Requiem
1:27:28 - Structural Spoiler for RE 9
1:36:50 - Marathon
1:42:35 - YapYap
1:53:00 - God of War: Sons of Sparta
2:03:26 - Question Bucket
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One of 2026’s early standouts is Cairn, a moving and challenging game about slowly scaling a towering mountain, about the sacrifices one makes along the way and in pursuit of even attempting such a journey. Patrick’s been especially taken by Cairn, prompting him to chat with The Game Bakers co-founder and CEO Audrey Leprince about the studio’s three-year journey to develop Cairn and what it makes for a game to have, as the French put it, supplément d’âme.
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Patrick has decided to reinvent his old column celebrating good writing about video games, this time in podcast form! Worth Reading is a new reoccurring segment at Remap with a simple pitch: 30 minutes of conversation using a piece of interesting games writing as a launching point. This week, Patrick is happily joined by writer and editor Nicole Clark to discuss her piece for the new publication Mothership, entitled “Hornet’s compassion is the heart of Silksong."
Make sure to read "Hornet’s compassion is the heart of Silksong" at Mothership: https://www.mothership.blog/hollow-knight-silksong-hornet-compassion/
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Last Friday, news broke that much of the senior leadership that’s been steering Xbox for the past decade and more have departed the company. Phil Spencer? Retired. Sarah Bond? Gone. Instead, one of the members of that group, Matt Booty, has ascended alongside a new Xbox CEO that comes from Microsoft’s—wait for it—AI division. Rob and Patrick spent a few minutes (okay, an hour!) trying to untangle what this all means.
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It’s time to take The Warden’s Oath and listen to a new episode of Remap Radio, as Patrick, Janet, Chia, Rob, and Danika break down the wild ups and downs of the latest confused live service game, Highguard. We also sigh in the direction of a video game publication pivoting to AI, then sigh in the direction of Mewgenics, a game that Patrick quite liked before its designer decided to publicly step in it over and over. Elsewhere, we chat about a few other games, including Love Eternal and the mysterious Titanium Court, and then answer several of your questions.
Discussed:
0:54 - Highguard Dev Lays Off Large Percentage of Staff
36:45 - The Escapist Pivots to AI
50:26 - AI is Causing a Ram Shortage
1:08:20 - Mewgenics
1:41:57 - Titanium Court
1:53:29 - God of War: Sons of Sparta
1:56:55 - Love Eternal
2:15:12 - The Question Bucket
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Platformers are not a genre exactly known for their storytelling prowess, but Love Eternal, described as a “psychological horror platformer,” is trying to be different. It’s also one of the hardest platformers in a minute. Why is Love Eternal putting so much effort into a story many players might not experience? Patrick talked with Love Eternal designer Toby Alden to find out.
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It’s a return to normalcy on Remap Radio, as we finally wave goodbye to 2025. Join Janet, Rob, Patrick, Chia, and Danika as they sort through reactionary “protect the children” changes coming to Discord, prompting a wide ranging discussion about the state of the modern internet. We also worry about the future of Remedy, talk through the final games on Danika’s game of the year list, and have plenty of (new!) games to talk about, including Cairn, Reanimal, and more!
Micropose Links:
https://store.steampowered.com/app/1347560/Let_Bions_Be_Bygones/
https://store.steampowered.com/app/2393730/Legendary_Pilots/
https://store.steampowered.com/app/1428520/Mech_Engineer/
Discussed:
1:09 - Discord announces new ID verification
29:46 Remedy has a new CEO
54:46 - Danika's Top 3 Games of 2025
55:37 - Danika's 3
1:10:59 - Danika's 2
1:26:04 - Danika's 1
1:31:09 - YAPYAP
1:37:40 - Cairn
1:51:17 - Strategos
2:04:08 - Reanimal
2:15:11 - Outro and Announcements
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The Super Bowl has happened, and for a rare moment goodness prevailed, as the New England Patriots were not just beaten—they were humiliated. Patrick and Rob cannot help but clap like seals, even if the game itself wasn’t that great. Plus, we chat about the sweaty amount of AI commercials during the Big Game, the coolness of the Olympic “Gold Zone,” and how Rob’s continued interest in mediocre Chicago Bulls roster constructions has hit a logical end.
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Between the success of Super Meat Boy and Binding of Isaac, you might assume designer Edmund McMillen is feeling confident going into the release of his latest game, the tactics-focused Mewgenics. But it turns out self esteem issues, insecurity, and hoping people like what you’ve made is not a feeling that ever goes away, no matter how many people buy your games.
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