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Dan Peterson, head developer at Mayday Games, talks about how to streamline a game by removing math.
We discuss why this is important in today’s market and various ways on how to do it effectively.
The post Removing Math from Games with Dan Peterson appeared first on Board Game Design Lab.
By Gabe Barrett4.8
201201 ratings
Dan Peterson, head developer at Mayday Games, talks about how to streamline a game by removing math.
We discuss why this is important in today’s market and various ways on how to do it effectively.
The post Removing Math from Games with Dan Peterson appeared first on Board Game Design Lab.

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