Welcome back Wizard, to the ruins of the universe! This week we pick up the coffeebreak hit of the traditional roguelike space Rift Wizard: a solo-dev effort by Dylan White, in which we skitter about pondering orbs of memory and battling all sorts of spritely monsters and mages. Armed with a spellbook a mile long and wild passive skills to boot, we will finally exact our revenge on the evil red wizard Mordred for waking us up from our nap.
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Transcript
2:46 - game stats
3:48 - one sentence description
4:50 - Graphics philosophy and infernal bargain of visuals vs depth
8:35 - Spellbook complexity and 157 individual spells breakdown
12:46 - UI problems and overwhelming spell selection criticism
16:11 - Information management issues and upgrade visibility problems
23:25 - Spell synergies and Python code accessibility discussion
31:14 - our story begins and spoiler alert warning
41:19 - Enemy variety and creative monster design analysis
50:22 - Final boss Mordred fight mechanics and phases
57:03 - Music discussion and dungeon synth soundtrack evaluation
1:05:13 - Rift Wizard 2 improvements and sequel features
1:07:25 - Controls praise and mouse support excellence
1:12:04 - rankings and final thoughts
1:21:09 - similar games
Scott’s source code dump of all the Rift Wizard spells and skills google sheet can be found here.
Next episode: Remnant from the Ashes
https://grogpod.zone
Intro music: Jerry Granelli - I Put a Spell on You
Outro music: K. Hoops - Rift Wizard main menu theme