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World Action Models are becoming more popular in robotics, as they learn to predict the world jointly with learning how to act on it. However, these world predictions are usually purely based on reconstructing color images from video. This is limiting, because color is far from the most important quality for a robot moving around in the world — more important are qualities like 3D geometry and object semantics. In Flex-π, Ge Yan, Jesse Zhang, and team train a 6 billion parameter world action model to do exactly this, predicting 3D pointmaps and DINO features along with color. This results in a policy which is much more demonstration-efficient, generalizes well, and can perform complex long-horizon tasks.
Learn more in Episode 106 of RoboPapers, hosted by Jiafei Duan and Ruijie He!
Abstract
World-action models (WAMs) predict the future to act better, but nearly all of them predict only RGB latents, trained purely for pixel reconstruction, with no explicit signal for the 3D geometry or object semantics manipulation needs. We find a surprising free lunch: the same frozen video-generation VAE that encodes RGB also encodes 3D pointmaps almost losslessly, with no pointmap-specific training at all. This lets us supervise Flex-π, a 6B-parameter WAM, on 3D geometry and object-centric DINO semantics alongside RGB, at no cost in new sensors, new pre-training, or inference latency. Every visual signal is projected into this shared latent space and denoised jointly with actions inside a Mixture-of-Transformers backbone; per-stream dropout with cross-modality forcing then lets a single trained checkpoint run on any subset of these streams, from a fast action-only mode to full joint generation. The result is a policy that is exceptionally demonstration-efficient and generalizes well, beating the strongest baselines by up to 2-7× on dexterous, precise, real-world bimanual manipulation tasks both in and out of distribution, all while running faster than π0.5. Our project website: this https URL
Learn More
Project Page: https://flex-pi.github.io/
ArXiV: https://flex-pi.github.io/
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Transcript
Transcript edited and prepared with automated transcription and checked by GPT 6. There may still be errors.
Jiafei Duan (00:04.231)
Okay, sure, sure, sure. Yeah, hello everyone. Welcome to a new episode of RoboPapers. We passed our hundredth paper mark and this is, I think, 102 or 103. And and today we have like two of the returning speakers from the previous episodes, Jesse and Ge Yan, to come on and really share about their new work, Flex-π. So maybe do you guys want to Reintroduce yourself a bit more and then I think for some of the audience who never heard the previous podcast before. Yeah.
Ge Yan (00:38.151)
Yeah, yeah, hi Jiafei, and thanks for having us. So I’m right now like a second year PhD student who is going to enter my third year at the University of Washington. And my PhD advisor is Dieter Fox. And now I’m working also closely with TRI and Jesse. Yeah, Jesse, it’s yours.
Jesse Zhang (01:01.599)
Yeah, I’m a postdoc at UW and I’m advised by Dieter Fox, and Abhishek. And so I started this Ge and I worked on this project for the past how long has it been? Maybe almost a year, yeah, it’s been a while. And it’s changed quite a bit since the initial version was definitely not a WAM. so it’s been very interesting how this has turned out.
Ge Yan (01:18.833)
Yeah, it’s been a long time.
Ge Yan (01:26.567)
Yeah, great.
Jiafei Duan (01:27.145)
Yeah, it’s it’s been it’s been a quite a while. I mean, I remember I was still there when all the people collecting data.
Ge Yan (01:35.464)
Yeah.
Jesse Zhang (01:35.623)
Yeah, yeah. I mean, even like Phil presented on on ideas that led to this and they were very different than what it is now.
Jiafei Duan (01:42.677)
Yeah, yeah. Yeah. I mean I mean for audience like just context, we are from the same group, so I I know exactly what this is about. But yeah, it definitely changed. But yeah, we hope to hear from Ge exactly what Flex-π is all about. So yeah, Ge, you want to take over.
Ge Yan (01:49.629)
Yeah.
Ge Yan (02:00.219)
Okay, thank you. Okay, hello everyone. Today we’re going to introduce Flex-π, a multi-stream world-action model with compute flexibility. I think we framed it as a policy that can do one checkpoint, any observed inputs, any generated features, and the speed accuracy operating point you pick and deployment. And this work is done by me, Jinghao, Yuzhi, Lori, Minwen, Jesse, and Dieter at the University of Washington. So I think recently we’ve seen a lot of work on on WAMs.
I think it starts from the trend of very good video generation model, and people start to leverage those video priors from those very large video models and use it for action prediction. And we’ve seen a lot of progress, including like Fast-WAM, LingBot-VA, DINO most recent DINOTube paper work and and a lot of others. And I think we know that the WAMs are great, but they usually only predict RGB latent and that is specifically used to for reconstruction. And the previous work like DINO or DreamZero, so they really shows us that the world modeling objective itself enables better action prediction.
And I think it is quite intuitive right now, like with with so many results show its benefits. So I think in our work we kind of want to ask a question like why not predict additional and that is especially manipulation-centric visual signals. So we really want to leverage those other signals because we want to further push the world modeling objective strengths, and we want to do some very high precision and dexterous tasks, and we want to achieve better demo efficiency and generalization. So the right is a a multi-view.
Ge Yan (04:02.367)
RGB video shown in a YAM setup that a model do this Soft-Bag Zipping task. And so right now you can see it’s purely RGB right? And so for Flex-π we focus on like two additional signals. So for better Demo efficiency and the generalization. So one is DINO. So we know the DINO had provides very good object-centric semantics that can be very good for generalization, especially in those cloud cloud environments. And also the 3D point. I think this 3D information really provides a lot of demo efficiency, lots of model to achieve sometimes even have high performance with much less data.
As as we know, there’s no like free lunch, right? as we introduce like additional signals, it can like possibly like always introduce like additional cost. So that that really comes to one problem, because the most WAMs the the inference mode is decided at training time. So like what kind of inputs the model takes and what kind of features the model needs to generate. And we know that predicting the future makes us better, but actually w when you generate those at the inference time make it pretty slow. And it’s usually we see a lot of model that joint and generate those features, it’s very hard to do real time.
And especially with our additional visual signals, that makes even makes it even harder. So we we kind of like want to do like one model that can do both. they can do like action-only prediction, and then you can also predict the futures as other WAMs. And it can be decided at the deployment time.
Ge Yan (06:00.741)
And before introducing our exact architecture, we want to share that because we build on top of the Wan video model backbone. So this the bottom video shows after training on internet-scale videos, the Wan model, this backbone has a very good physical prior. You can see it can generate this looks reasonable like videos. Although there you can see there are still some artifacts, but it really sh it shows the model can learn like the r what waterwheel looks like a reasonable behavior, even though it’s not exactly the the right. And and one thing about the one backbone is like the VAE part. So VAE can be regarded as an encoder.
So for a VLA you can have like any those image language encoder, and for these one models, we use something called a Wan 2.2 VAE. …
Imitation learning, especially with interventions, has driven so much recent robotics progress. However, improving a policy via targeted interventions until it reaches a useful and deployable success rate is a time and labor intensive process. Instead, wouldn’t it be great if policies could improve on their own?
That’s what Varun Giridhar and Animesh Garg join us to talk about. In Q-Planning, they start with a large policy like pi-0.5, and add a Q-function estimator to predict value instead of just actions, then use both successful and failed rollouts to update this Q-function online, then use it to guide sampling and trajectory selection. With just a few rollouts they can dramatically improve policy performance online. This provides a way to do really difficult tasks like inserting a credit card into a wallet, increasing success rate from 25% to 80% in just a few iterations.
Learn more in Episode 105 of RoboPapers, hosted by Michael Cho, Chris Paxton, and Ruijie He!
Abstract
Behaviour Cloning (BC) has driven remarkable progress in robot manipulation, yet it is fundamentally limited by its inability to self-improve: a policy that fails cannot learn from that failure without additional human demonstrations. Reinforcement Learning fine-tuning offers a path to self-improvement but has proven difficult to scale to the multi-billion-parameter models underpinning modern robot policies. We propose Q-Planning, which equips a large visuomotor BC policy with a small off-policy Q-function. Because a Q-function estimates value rather than imitates actions, it can be trained on the same successful demonstrations as the BC policy and later absorb both successful and failed deployment rollouts, an asymmetry BC does not have. We exploit this asymmetry to enable value-guided action selection at inference (a single-step QQ-weighted average over BC draws) and online self-improvement that fine-tunes only the Q-function, leaving the BC weights untouched. On LIBERO and bimanual RoboTwin, ten iterations of self-improvement lift every benchmark score we tested (LIBERO-10 93 → 99%, RoboTwin 83.8 → 91.4%) and shorten successful episodes on the near-ceiling suites (LIBERO-Object, LIBERO-Goal). On two contact-rich bimanual real-robot tasks, the same loop (BC frozen, no human intervention) improves purely from its own deployment rollouts: stack-cups 40 → 90% and insert-wallet 25 → 80% in five iterations, whereas SFT on successful rollouts alone stalls at 55% and 30%. Under an identical online budget Q-Planning is the only method, among Best-of-N, filtered SFT, IBRL, DSRL, and DAWR, that improves stably from failures without training an auxiliary actor.
Learn More
Project page: https://q-planning.github.io/
ArXiV: https://arxiv.org/abs/2608.21204
One of the key advantages of legged robots like humanoids should be how effectively they can move across a wide variety of terrain types to accomplish their task. But Light-Loco-Parkour from the team at Light Origins aims to change that: using only onboard sensing, they show a policy which can decide when to walk, vault, climb, or otherwise traverse as it moves through a complex environment. Unlike many others, it uses sparse seeds instead of relying on a large motion corpus, learning when to use its skills to move around without specific sub-task labels. Xiaodao Chen and Yuntao Ma join us to go into the details.
Watch Episode 104 of RoboPapers now, with Michael Cho and Chris Paxton, to learn more!
Abstract
Existing humanoid whole-body control systems still fall short of the way humans move through cluttered terrain: they either track expressive whole-body references without terrain generalization, or react to terrain online while leaving the arms, torso, and knees largely unused. We present Light-Loco-Parkour (LightLP), an end-to-end perceptive whole-body locomotion system that closes this gap with a single deployable policy. Conditioned only on onboard depth and a velocity command, the policy decides when to walk, balance, climb, step down, or vault, with no reference input, skill label, hand-coded gate, or runtime motion graph. Compared with prior humanoid systems, LightLP makes three contributions. First, it introduces a whole-body perceptive-control pipeline that extends an RL-trained, velocity-tracking locomotion policy with parkour skills learned from object-interacting motions, so the same policy tracks velocity in open terrain, executes whole-body traversal at obstacles, and resumes locomotion afterward. Second, it acquires terrain-conditioned skills from sparse seeds by expanding a single motion into dynamically feasible, terrain-paired references across obstacle geometry, rather than relying on a large motion corpus. Third, it learns autonomous skill transitions from reward, letting the policy decide when and which whole-body skill to invoke from depth and command alone, with no one-hot skill label, hand-coded state machine, or runtime motion generator.
Simulation and real-world experiments show high success across both benchmarked terrains and unseen obstacle variations, and the same policy transfers zero-shot to indoor and outdoor hardware experiments. These results demonstrate autonomous perceptive whole-body locomotion on a humanoid in outdoor settings, using only onboard sensing and a single deployable policy.
Learn More
Project page: https://light-loco-parkour.github.io/
Paper: https://light-loco-parkour.github.io/paper.pdf
Specifying reward functions for robots is one of the hardest things about reinforcement learning. Robot rewards often need to be very detailed; metrics like progress can be ill-defined and hard to estimate. This leads to most robot learning defaulting to sparse rewards or simple preference learning. But naive preference learning (having human annotators choose one trajectory over another) is an easy solution, but obscures a lot of the signal in complex tasks and can make learning a lot less efficient.
Marcel Torné, Anubha Mahajan, and Abhijnya Bhat join us to talk about their solution: freeform preference learning, which lets annotators define natural-language axes to compare trajectories over. This improves real-world performance on long-horizon manipulation tasks over sparse rewards and simple binary preference learning.
Watch Epsiode 103 of RoboPapers, with Michael Cho and Jiafei Duan, today to learn more!
Abstract
Reward design remains a central bottleneck for autonomous robot policy improvement, especially in long-horizon manipulation tasks where sparse success labels provide too little signal and binary preferences collapse many competing notions of quality into one ambiguous signal. We introduce Freeform Preference Learning (FPL), a method for learning robot policies from freeform human preferences. Rather than asking annotators which of two trajectories is better overall, FPL lets them define natural-language preference axes, such as speed, safety, quality of placement, or carefulness, and provide pairwise preferences along each axis. These annotations are used to learn a language-conditioned reward model that maps a trajectory and preference label to an axis-specific reward. We use this model to train a reward-conditioned policy that optimizes across the multiple human-specified dimensions. Across four real-world and two simulated long-horizon manipulation tasks, FPL improves over sparse-reward and binary-preference methods by 38 percentage points. Beyond improved performance, FPL learns dense progress signals without explicit subtask segmentation, shows compositionality of behavior not present in the data, and allows users to steer the policy towards different behaviors at test time without retraining. Blog post with videos available at this https URL
Learn More
Project page: https://freeform-pl.github.io/fpl.website/
ArXiV: https://arxiv.org/abs/2606.32027
Robotics has a data problem, and egocentric data is a compelling way to solve it because egocentric data is (1) scalable — it’s cheap to collect — and (2) easily captures the breadth and diversity of real human tasks, while (3) being true to real physics. Lightwheel recently released a hundred thousand hours of high-quality egocentric video data, spread across a wide range of human tasks from cleaning and tidying to assembly and construction to retail tasks.
Here to tell us about this tremendous effort is Steve Xie, CEO and co-founder of Lightwheel. The data is also available on HuggingFace right now.
Watch Episode 102 of RoboPapers, with Michael Cho and Jiafei Duan, to learn more!
Learn More
Project page: https://egosuite100k.lightwheel.ai/
Blog post: https://huggingface.co/blog/LightwheelAI/egosuite-open100k
Data on HuggingFace: https://huggingface.co/collections/LightwheelAI/egosuite-open100k
Reinforcement learning has unlocked tremendous gains in broader AI and humanoid robot whole body control, but still has yet to deliver strong results for robot manipulation due to the difficulty of capturing tasks in an accurate simulation; one way to fix this is to create complex environments with learned world models. But learning fully within world models is often intractable as powerful world models are computationally too expensive.
Instead, Joseph Amigo and Rooholla Khorrambahkt propose to break the problem down: into a large-scale world model that can generate forward trajectories, and a lightweight, low-dimensional latent-space model which can approximate local dynamics of a problem, without needing to back-propagate through a heavy global model. What this means: you can do reinforcement learning in this coupled local-global world model, and learn contact rich skills for a robot.
To learn more, watch Episode #101 of RoboPapers, with Michael Cho and Jiafei Duan!
Abstract
World models offer a promising avenue for capturing complex environment dynamics where simulators face challenges. However, large-scale world models required for complex real-world settings are computationally expensive to adopt in popular RL approaches. We introduce a novel first-order RL method that enables policy training via a decoupled first-order gradient (FoG): a large-scale world model generates accurate forward trajectories while a lightweight latent-space surrogate approximates its local dynamics for efficient gradient computation. This coupled local-and-global formulation allows high-fidelity forward dynamics alongside the computationally efficient differentiation needed for model-based RL. Across a range of real-world robotic tasks we demonstrate tractable RL and zero-shot deployment, with significantly better sample efficiency than PPO on a canonical real-world Push-T benchmark and similar gains on more complex ego-centric manipulation and grasping.
Learn More
Project page: https://coupled-global-local-wm-rl.pages.dev/
ArXiV: https://arxiv.org/abs/2602.06219
Embodied AI is exploding, and it’s been amazing to learn about it with you all.
We have now recorded over a hundred discussions with the best researchers in the world on embodied artificial intelligence and robotics, covering topics like scaling robot learning, humanoid whole body control, tactile sensors, sim-to-real, and so much more.
For our hundredth episode, we brought on our newest co-host, Ruijie He, to discuss what we’ve seen and learned in the first hundred episodes. Which were our most-watched episodes? Which institution shows up the most? Who was our most frequent guest? What did we learn?
Find out on Episode 100 of RoboPapers, with Michael Cho, Chris Paxton, Jiafei Duan, and Ruijie He!
Learn More
https://robopapers100.com/
Excitement about world-action models and robot learning has never been higher — they promise a way to use human egocentric data to train massive robotics models which can provide the “GPT” moment for robotics and unlock general-purpose embodied intelligence. And yet there’s been little concrete demonstration of scaling in robot learning. Dyna Robotics aims to change that, with an in-depth look at how scaling works as they approach 1 million hours of training data.
Jason Ma, Tianyu Li, Anh-Quan Pham, and Chet Bhateja joined us to tell us more. They show that as the amount of data they use in pretraining increased, they saw predictable, statistically significant gains on accuracy metrics on held-out data (data not seen during training). They go on to talk about what they learned, and show how this can be applied to many different problems.
Watch Episode #99 of RoboPapers, with Michael Cho, Chris Paxton, and Jiafei Duan today to learn more!
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Read the blog post:
Representing actions for robot hands is actually very challenging. Robot hands have different sizes and shapes, and different degrees of freedom. Representing their actions purely as joint states — as we naively would — leads to less transfer across the wide variety of available hands. Instead, could we design a universal hand action space to allow robots to learn cross-embodiment dexterous manipulation more easily?
Luis Felipe Casas and Yu Xiang come on to tell us about UHAS: the Unified Hand Action Space, a sphere-based action representation which enables cross-ebmodiment learning of dexterous manipulation skills.
Watch Episode #97 of RoboPapers, with Chris Paxton and Jiafei Duan, today to learn more!
Abstract
Robot manipulation policies are typically tied to specific robotic hand embodiments, limiting the transfer of learned behaviors across platforms with different kinematic structures. In this work, we propose the Unified Hand Action Space (UHAS), a sphere-based unified action representation for cross-embodiment dexterous manipulation. UHAS represents robotic hand actions as geometric deformations of a canonical sphere and uses a Cascade Inverse Kinematics (CIK) algorithm to map the shared representation to embodiment-specific joint configurations. Using reinforcement learning, we train dexterous manipulation policies directly in the proposed action space for in-hand cube reorientation tasks. We evaluate our method in both simulation and real-world experiments across multiple robotic hands, including the Allegro Hand, LEAP Hand, Shadow Hand, and MANO Human Hand. Experimental results demonstrate effective dexterous manipulation, zero-shot transfer to unseen hands, rapid finetuning across embodiments, and successful real-world deployment. Our experiments show that the proposed UHAS representation enables stable dexterous control and cross-embodiment policy transfer across robotic hands.
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ArXiV: https://arxiv.org/abs/2607.03570
How can roboticists scale human manipulation data in the wild? EgoHumanoid builds a comprehensive pipeline which unlocks mobile manipulation training for robots — meaning that you can walk around and collect data for your robot anywhere you go. There are two key components to their recipe: view alignment, to reduce mismatch between human and robot camera views, and action alignment, to make sure human actions can be converted into robot actions. This makes it easier than ever to train robot policies and deploy them in previously-unseen environments. Modi Shi joins us to tell us the details.
Watch Episode #96 of RoboPapers with Michael Cho and Jiafei Duan today!
Abstract
Human demonstrations offer rich environmental diversity and scale naturally, making them an appealing alternative to robot teleoperation. While this paradigm has advanced robot-arm manipulation, its potential for the more challenging, data-hungry problem of humanoid loco-manipulation remains largely unexplored. We present EgoHumanoid, the first framework to co-train a vision-language-action policy using abundant egocentric human demonstrations together with a limited amount of robot data, enabling humanoids to perform loco-manipulation across diverse real-world environments. To bridge the embodiment gap between humans and robots, including discrepancies in physical morphology and viewpoint, we introduce a systematic alignment pipeline spanning from hardware design to data processing. A portable system for scalable human data collection is developed, and we establish practical collection protocols to improve transferability. At the core of our human-to-humanoid alignment pipeline lies two key components. The view alignment reduces visual domain discrepancies caused by camera height and perspective variation. The action alignment maps human motions into a unified, kinematically feasible action space for humanoid control. Extensive real-world experiments demonstrate that incorporating robot-free egocentric data significantly outperforms robot-only baselines by 51\%, particularly in unseen environments. Our analysis further reveals which behaviors transfer effectively and the potential for scaling human data.
Learn More
Project page: https://opendrivelab.com/EgoHumanoid/
ArXiV: https://arxiv.org/abs/2602.10106
Github: https://github.com/OpenDriveLab/EgoHumanoid
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