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Collecting robot data at scale is key to deploying working manipulation policies, and the team from Tutor Intelligence is here to tell us about how to accomplish it. Their new announcement: a massive, 100-robot “data factory,” with a behind-the-scenes look at how to build a teleoperation platform and how to make robots and policies that are useful for their customers.
Tutor Intelligence is a full-stack robotics company: they build robot arms, they sell robot arms, they write the software and they train neural networks. Josh Gruenstein, Jesse Michel, Shiraz Khan, and Joe McCalmon join us to tell us more about how they scale both teleop data and human interventions from their teleoperators in order to train the policies they need.
Watch Episode #85 of RoboPapers, with Chris Paxton and Jiafei Duan, to learn more!
Learn More
Blog post: https://tutorintelligence.com/blog/building-a-100-robot-data-factory-toward-factory-ready-ai
Learning robust, general-purpose reward functions for robotics unlocks many potential applications, like on-robot reinforcement learning or dataset validation. However, there’s a question of how to actually train such reward functions. Training success/failure prediction leads to ambiguous signals partway through a demonstration — it’s hard to measure progress — making the method unsuitable for reinforcement learning, among other things. Predicting progress, on the other hand, does not give a good way of using failure data.
So why not do both? Robometer combines both progress and preference supervision, resulting in a stable, scalable, and highly general reward learning approach. Anthony Liang, Yigit Korkmaz, and Jesse Zhang join us to tell us more.
Watch Episode #84 of RoboPapers, with Chris Paxton and Jiafei Duan, to learn more!
Abstract
General-purpose robot reward models are typically trained to predict absolute task progress from expert demonstrations, providing only local, frame-level supervision. While effective for expert demonstrations, this paradigm scales poorly to large-scale robotics datasets where failed and suboptimal trajectories are abundant and assigning dense progress labels is ambiguous. We introduce Robometer, a scalable reward modeling framework that combines intra-trajectory progress supervision with inter-trajectory preference supervision. Robometer is trained with a dual objective: a frame-level progress loss that anchors reward magnitude on expert data, and a trajectory-comparison preference loss that imposes global ordering constraints across trajectories of the same task, enabling effective learning from both real and augmented failed trajectories. To support this formulation at scale, we curate RBM-1M, a reward-learning dataset comprising over one million trajectories spanning diverse robot embodiments and tasks, including substantial suboptimal and failure data. Across benchmarks and real-world evaluations, Robometer learns more generalizable reward functions than prior methods and improves robot learning performance across a diverse set of downstream applications. Code, model weights, and videos at this https URL.
Learn More
Project page: https://robometer.github.io/
ArXiV: https://arxiv.org/abs/2603.02115
Code on Github: https://github.com/robometer/robometer
Spatial understanding is important to moving around in complex environments and is a huge part of the challenge of generalizing to new scenes. Most world models, however, largely ignore this spatial dimension, focusing on 2D images.
Not PointWorld, though. PointWorld is a 3D world model trained from real and simulated data which can perform a wide variety of manipulation tasks on a real robot, including grasping or handling articulated objects, all without any additional fine tuning. Wenlong Huang joins us to tell us more about what makes this work and how it’s different from other world models.
Watch Episode #83 of RoboPapers, with Chris Paxton and Jiafei Duan, to learn more!
Abstract
Humans anticipate, from a glance and a contemplated action of their bodies, how the 3D world will respond, a capability that is equally vital for robotic manipulation. We introduce PointWorld, a large pre-trained 3D world model that unifies state and action in a shared 3D space as 3D point flows: given one or few RGB-D images and a sequence of low-level robot action commands, PointWorld forecasts per-pixel displacements in 3D that respond to the given actions. By representing actions as 3D point flows instead of embodiment-specific action spaces (e.g., joint positions), this formulation directly conditions on physical geometries of robots while seamlessly integrating learning across embodiments. To train our 3D world model, we curate a large-scale dataset spanning real and simulated robotic manipulation in open-world environments, enabled by recent advances in 3D vision and simulated environments, totaling about 2M trajectories and 500 hours across a single-arm Franka and a bimanual humanoid. Through rigorous, large-scale empirical studies of backbones, action representations, learning objectives, partial observability, data mixtures, domain transfers, and scaling, we distill design principles for large-scale 3D world modeling. With a real-time (0.1s) inference speed, PointWorld can be efficiently integrated in the model-predictive control (MPC) framework for manipulation. We demonstrate that a single pre-trained checkpoint enables a real-world Franka robot to perform rigid-body pushing, deformable and articulated object manipulation, and tool use, without requiring any demonstrations or post-training and all from a single image captured in-the-wild.
References
Project page: https://point-world.github.io/
ArXiV: https://arxiv.org/abs/2601.03782
Humans use tools to perform almost all of the physical work that we do from day to day. However, tools come in many different sizes and shapes, and it’s very difficult to collect human data for them in general. What about training in simulation?
SimTooReal aims to address this through, unsurprisingly, sim-to-real learning. Kushal Kedia and Tyler Lum talk about how it works: they procedurally generate tool-like objects, and then train with the universal objective of moving objects around to different locations. This creates a general-purpose model which can manipulate various tools to perform a variety of tasks in the real world.
Watch episode #82 of RoboPapers, hosted by Michael Cho and Jiafei Duan, now to learn more!
Abstract
The ability to manipulate tools significantly expands the set of tasks a robot can perform. Yet, tool manipulation represents a challenging class of dexterity, requiring grasping thin objects, in-hand object rotations, and forceful interactions. Since collecting teleoperation data for these behaviors is challenging, sim-to-real reinforcement learning (RL) is a promising alternative. However, prior approaches typically require substantial engineering effort to model objects and tune reward functions for each task. In this work, we propose SimToolReal, taking a step towards generalizing sim-to-real RL policies for tool manipulation. Instead of focusing on a single object and task, we procedurally generate a large variety of tool-like object primitives in simulation and train a single RL policy with the universal goal of manipulating each object to random goal poses. This approach enables SimToolReal to perform general dexterous tool manipulation at test-time without any object or task-specific training. We demonstrate that SimToolReal outperforms prior retargeting and fixed-grasp methods by 37% while matching the performance of specialist RL policies trained on specific target objects and tasks. Finally, we show that SimToolReal generalizes across a diverse set of everyday tools, achieving strong zero-shot performance over 120 real-world rollouts spanning 24 tasks, 12 object instances, and 6 tool categories.
Learn More
Project page: https://simtoolreal.github.io/
ArXiV: https://arxiv.org/abs/2602.16863
Robotics fundamentally involves understanding the dynamics of how things change in the world in response to action and force. This is impossible to learn from static images; instead, it’s far more effective and more data-efficient to learn from video.
Elvis Nava joins us to talk about mimic-video and Mimic Robotics. Mimic-ivdeo is part of a new class of video-action models, capable of achieving complex, dexterous bimanual robotic manipulation with relatively little robot data.
One of the key findings from mimic-video is that pretraining on webscale video allows robots to learn physics priors; as a result, policies train faster, generalize better, and are capable of more impressive dexterity, versus training on static images or image-language pairs as per a VLM.
Watch Episode #81 of RoboPapers with Michael Cho and Chris Paxton to learn more!
Abstract
Prevailing Vision-Language-Action Models (VLAs) for robotic manipulation are built upon vision-language backbones pretrained on large-scale, but disconnected static web data. As a result, despite improved semantic generalization, the policy must implicitly infer complex physical dynamics and temporal dependencies solely from robot trajectories. This reliance creates an unsustainable data burden, necessitating continuous, large-scale expert data collection to compensate for the lack of innate physical understanding. We contend that while vision-language pretraining effectively captures semantic priors, it remains blind to physical causality. A more effective paradigm leverages video to jointly capture semantics and visual dynamics during pretraining, thereby isolating the remaining task of low-level control. To this end, we introduce mimic-video, a novel Video-Action Model (VAM) that pairs a pretrained Internet-scale video model with a flow matching-based action decoder conditioned on its latent representations. The decoder serves as an Inverse Dynamics Model (IDM), generating low-level robot actions from the latent representation of video-space action plans. Our extensive evaluation shows that our approach achieves state-of-the-art performance on simulated and real-world robotic manipulation tasks, improving sample efficiency by 10x and convergence speed by 2x compared to traditional VLA architectures.
Learn More
Project page: https://mimic-video.github.io/
ArXiV: https://arxiv.org/abs/2512.15692
Sports like tennis are great examples of the sort of dynamic whole-body interaction that’s possible with humanoid robots. But capturing examples of fast, dynamic interactions from humans is really difficult. Enter LATENT, which uses lower-quality human data plus reinforcement learning to teach a robot to play tennis, able to complete back-and-forth volleys at a human level.
LATENT has three steps: (1) collecting imperfect human data like a backswing, (2) using these to learn a latent action space, and (3) they train a high-level policy in simulation which can compose these actions and execute tennis skills on a robot.
Haofei Lu and Yunrui Lian join us to tell us about their method. Watch Episode #80 of RoboPapers, with Chris Paxton and Jiafei Duan, now to learn more!
Abstract
Human athletes demonstrate versatile and highly-dynamic tennis skills to successfully conduct competitive rallies with a high-speed tennis ball. However, reproducing such behaviors on humanoid robots is difficult, partially due to the lack of perfect humanoid action data or human kinematic motion data in tennis scenarios as reference. In this work, we propose LATENT, a system that Learns Athletic humanoid TEnnis skills from imperfect human motioN daTa. The imperfect human motion data consist only of motion fragments that capture the primitive skills used when playing tennis rather than precise and complete human-tennis motion sequences from real-world tennis matches, thereby significantly reducing the difficulty of data collection. Our key insight is that, despite being imperfect, such quasi-realistic data still provide priors about human primitive skills in tennis scenarios. With further correction and composition, we learn a humanoid policy that can consistently strike incoming balls under a wide range of conditions and return them to target locations, while preserving natural motion styles. We also propose a series of designs for robust sim-to-real transfer and deploy our policy on the Unitree G1 humanoid robot. Our method achieves surprising results in the real world and can stably sustain multi-shot rallies with human players.
Learn More
Project page; https://zzk273.github.io/LATENT/
ArXiV: https://arxiv.org/pdf/2603.12686
Code: https://github.com/GalaxyGeneralRobotics/LATENT
Training robot foundation models faces two key hurdles: how to get enough data to train an effective model, and how to make sure that new skills can be acquired quickly. The team at Rhoda AI believes that the answer is training Direct Video Action models from web data.
Web data is plentiful, to the point where Rhoda can train their base model on hundreds of years of video data. And then, with the addition of robot data, they can quickly adapt it to new tasks with as little as 20 hours of in-domain data, performing complex, multi-step manipulation tasks with their purpose-built video foundation model. Tongzhou Mu, Eric Chan, and Changan Chen joined us to talk more about their approach.
Watch Episode #79 of RoboPapers, with Michael Cho, Chris Paxton, and Jiafei Duan, to learn more!
Learn More
Blog post: https://www.rhoda.ai/research/direct-video-action
Robotics has changed dramatically over the last eight years. Ted has been involved in the cutting edge of robot learning through this period, spending those eight years at Google Brain/Google Deepmind. And he’s identified three eras of robot learning.
These eras are:
* The Era of Existence Proofs - trying different methods like QT-Opt, on-robot RL
* The Era of Foundation Models - transitioning to data collection and clean objectives (i.e. supervised learning)
* The Era of Scaling - orders of magnitude more data and larger models, enabling reasoning, long-horizon actions, and cross-embodiment transfer
The only reason something succeeds is if everything goes right. Behavior cloning, for example, seemed stuck at 60-70% success rate on key tasks until his team rewrote their learning stack — at which point it hit 95-99%+ success rates.
For most of those eight years, something was wrong. The stack wasn’t quite right, the learning algorithms were wrong, the data didn’t exist. Hardware and operations are not mature enough. But they kept working on these problems, over and over, until finally they have arrived at amazing breakthrough.
Some key trends now:
* Reasoning models for robotics
* Long-horizon, precision-oriented tasks, like making coffee from Physical Intelligence or GPU assembly from Skild
* Cross-embodiment transfer
* Hardware and model co-design
* Results are nice, but capabilities are even more — and academics are going to have trouble keeping up with compute and resources available to companies
Watch Episode 78 of RoboPapers, with Michael Cho and Jiafei Duan, to learn more!
World models have many different uses, from evaluation to training data generation to robot planning. DreamDojo is a new foundation world model that allows for impressively general and long-horizon interaction, generating coherent videos for interaction sequences over a minute long. It works in a wide range of environments and even generalizes to previously-unseen environments.
We talked to Shenyuan Gao and William Liang about how they built DreamDojo, and about what tricks were necessary to scale world model learning on data with sparse action labels, pretraining on 44,000 hours of human data and adapting to a wide variety of robots, environments, and skills.
Watch Epsiode #77 of RoboPapers with Michael Cho and Chris Paxton now to learn more!
Abstract
Being able to simulate the outcomes of actions in varied environments will revolutionize the development of generalist agents at scale. However, modeling these world dynamics, especially for dexterous robotics tasks, poses significant challenges due to limited data coverage and scarce action labels. As an endeavor towards this end, we introduce DreamDojo, a foundation world model that learns diverse interactions and dexterous controls from 44k hours of egocentric human videos. Our data mixture represents the largest video dataset to date for world model pretraining, spanning a wide range of daily scenarios with diverse objects and skills. To address the scarcity of action labels, we introduce continuous latent actions as unified proxy actions, enhancing interaction knowledge transfer from unlabeled videos. After post-training on small-scale target robot data, DreamDojo demonstrates a strong understanding of physics and precise action controllability. We also devise a distillation pipeline that accelerates DreamDojo to a real-time speed of 10.81 FPS and further improves context consistency. Our work enables several important applications based on generative world models, including live teleoperation, policy evaluation, and model-based planning. Systematic evaluation on multiple challenging out-of-distribution (OOD) benchmarks verifies the significance of our method for simulating open-world, contact-rich tasks, paving the way for general-purpose robot world models.
Learn More
Project Page: https://dreamdojo-world.github.io/
ArXiV: https://arxiv.org/abs/2602.06949
Github: https://github.com/NVIDIA/DreamDojo
Original thread on X
We’ve seen lots of incredible videos of humanoid robots dancing, doing martial arts, running up walls — but these extreme behaviors are usually from individual, highly specialized policies. But now OmniXtreme shows us how to achieve incredible behaviors that push the limits of humanoid motion, by (1) training a flow-based motion generative model, and (2) doing residual RL post-training to handle complex real-world dynamics.
Yunsheng Wang and Shaohang Zhu join us to talk about their work towards general-purpose high performance humanoid robot control.
Watch Episode #76 of RoboPapers, with Michael Cho and Jiafei Duan, now!
Abstract
High-fidelity motion tracking serves as the ultimate litmus test for generalizable, human-level motor skills. However, current policies often hit a "generality barrier": as motion libraries scale in diversity, tracking fidelity inevitably collapses - especially for real-world deployment of high-dynamic motions. We identify this failure as the result of two compounding factors: the learning bottleneck in scaling multi-motion optimization and the physical executability constraints that arise in real-world actuation. To overcome these challenges, we introduce OmniXtreme, a scalable framework that decouples general motor skill learning from sim-to-real physical skill refinement. Our approach uses a flow-matching policy with high-capacity architectures to scale representation capacity without interference-intensive multi-motion RL optimization, followed by an actuation-aware refinement phase that ensures robust performance on physical hardware. Extensive experiments demonstrate that OmniXtreme maintains high-fidelity tracking across diverse, high-difficulty datasets. On real robots, the unified policy successfully executes multiple extreme motions, effectively breaking the long-standing fidelity-scalability trade-off in high-dynamic humanoid control.
Learn More
Project Page: https://extreme-humanoid.github.io/
Github: https://github.com/Perkins729/OmniXtreme
ArXiV: https://arxiv.org/abs/2602.23843
Original thread on X:
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