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On this episode of Roid Rage, Principal Flight Science Engineer Loic joins the pod to break down how we use Monte Carlo simulations to navigate deep space - starting with how we avoid hitting the Moon. Loic walks us through how probabilistic modeling, error bounding, and trajectory optimization keep DeepSpace‑2 on target. This episode covers everything from solar pressure to thrust vector error, and why simulating failure is core to mission design.
What does it take to point a spacecraft with only one thruster? In this episode, we dive into the engineering behind DeepSpace‑2’s gimbal system: a mechanical interface that enables directional control for our electric propulsion. GNC Engineer Emerson and Flight Software Engineer Kieran walk us through how they built the software, math, and lookup tables needed to command the gimbal, and why the complexity goes far deeper than just “move this motor.”
We brought on Krystle, Chief Business Officer (and space lawyer), to break down what the law actually says. From the 2015 U.S. Space Act to the Outer Space Treaty, Chap (Chief of Mining), Matt (CEO), and Krystle unpack the legal foundation of our business model, how enforcement really works in deep space, and what it means to be a first mover in an uncharted regulatory landscape.
In this episode, Matt sits down with Nathan (Flight Software) and Ethan (Avionics) to walk through the architecture, tradeoffs, and bring-up of the DeepSpace-2 flight computer. From why we split responsibilities across two processors to how we’re automating interface validation and handling memory redundancy in deep space, this week's episode is a deep dive into the logic behind the bus.
Two planetary defense researchers join Robyn, President of AstroForge, to talk asteroid disruption, mission planning, and why Apophis 2029 is a close call - but not a crisis. Brent Barbee and Adrienne Rudolph walk us through how impact risk is assessed, what it takes to launch a mitigation mission, and why not all asteroids can be “Armageddoned.”
How does a spacecraft know where it’s pointed in deep space with no GPS, no magnetic field, and no visual landmarks?
In this episode, we break down how DeepSpace‑2 uses commercial star trackers to determine its attitude and stay mission-capable. From orbital camera calibration and angular rate limits to frame-matching and flight software integration, Jeff (Perception Engineer) and Armand (Head of GNC and Flight Software) walk us through how we keep a spacecraft stable, power-positive, and on course when everything depends on knowing exactly where you’re pointed.
In this episode, AstroForge RF Engineer Max and Software Engineer Christopher break down the brutal reality of deep space comms: high-gain antennas with beam widths under half a degree, 250 dB of path loss, FCC restrictions on uplink bands, and seconds-long delays that make real-time feedback impossible. They unpack what went wrong with Odin’s comms chain, what’s different on DeepSpace-2, and how we’re making our system more fault-tolerant without bloating mass or cost. From island-hopping to set up a dish to writing custom encoding schemes that survive trillion-fold attenuation, this is what reliable communication looks like; when failure isn’t theoretical, it’s orbital.
Tune in to Roid Rage (new ep. Thursdays) ☄
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What does it take to turn CAD into physical flight hardware? In this episode, we talk with Kyle, Structures Technician at AstroForge, about machining, bonding, and building the real spacecraft parts that actually fly. From epoxy failures to last-minute fixes, this is what happens between the model and the mission.
In this episode of Roid Rage, we’re joined again by Structures Engineer Wesley to break down the solar array system on DeepSpace-2. We cover what went wrong with Odin’s panels, how that failure shaped the new design, and the tradeoffs between rollout arrays, rigid panels, and sandwich panel structures. Wesley walks us through how the arrays are built, what makes them hard to deploy, and why materials like carbon fiber, Kapton, and magnets all create hidden structural risks. From peel strength and arc risks to hold-down design and flight-like test setups, this one will show what it really takes to power a deep space spacecraft.
We're doing something a little different for this week's Roid Rage episode. Matt (CEO) and Chap (Chief of Mining) tackle some comments and questions across our socials.
From the publisher's feed
Space culture, asteroid mining, and irreverent banter. Hosted by AstroForge's Matt (CEO), Jack (Head of Media), and Chap (Chief of Operations). Buckle up, you're in for a ride.