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In this enraging episode, things get a little uncomfortable and then they get a little weird. Then things get a little more weird before tapering off to something somewhat normal right before the sticky encore. Have your lighters ready.
In this episode we spend some time in between weal and woe. There are vague gods, gods in bread form, Boots and Cats, policy clarifications and panther rides. Oh, and a few perfectly good 80's hits may or may not get ruined.
In this cinematic episode we learn how to properly conduct a super hero shot, cut together a traveling montage, and direct a wholesome cooking show. We also revisit the horror genre, which begs the question, "Does the DM really hate the players?"
With Season 4 ready at the gates, we thought we'd take a moment to refresh your memory on the where's, why's, how's, and what's of Those Guys' third season. Of course they're in great despair over the loss of their companion, Elric of Albion, yet they've managed to pick up their heads and hearts to continue fighting the good fight. So click one of the links below and give a listen to what Cullen McGregor called "...a fine bit o' adventurin' for the lads and lassies." Jake thought season 3 was, "Absolutely wonderful, you see." And Esmir called it, "Amazeballs with splashes of glitter and spritzle-spratzles."
We can only hope you're enjoying this as much as they are!
In this architecture themed episode we learn about places over which you should never build a stronghold, and how to flip an old fortress into something more fun. There are lots of decorations, artwork, niches, staircases, and deep dark holes with impenetrable and eerie silence. Oh and someone may get immolated or emulsified.
In this not so fun fact filled episode, we learn a few of the cons to making a deal with the devil. We meet some hellish concierges and their not cool bosses. Nana and Papa show up as well as a guy named George. And the party finds themselves caught between confusion and pain, pain, pain….
In this episode we learn about the value of having fun i.e. "The way of Esmir." We also learn that searching for a secret room is sometimes more fun than actually finding one, that death is always near, and that words are better when they have more syllables. And sometimes having fun is worth a bit of bludgeoning, or combusting, or blowing up!
In this episode one particular bad guy has a day not even worth getting out of bed for, while his friend may or may not get killed down to a microscopic level. There is also a very productive staff meeting to discuss team wins, processes and improvements, as well as reviewing some roadblocks and challenges, like getting stuck in a skin pouch made of your own skin.
In this episode we break down the trophic structure of the bad guy food chain, recap how to kill or capture a foe using Pizzazz, delve into the unspoken bond between a man and his tailor, discover where wizards keep their passwords, oh! and also how to defuse a bomb.
In this episode our players make one of the most famous and everlasting contributions to D&D playing as "Those Guys", a fictional gang of well-meaning but hilariously inept heroes. "Those Guys will forever be synonymous with dungeon slapstick and bungling, chases filled with horseplay, and overall comic chaos.
From the publisher's feed
Welcome to Role Radio, an actual play, 5th Edition, Dungeons & Dragons Podcast.
We are a group of old friends who get together every week and have fun playing D&D, and fun for…
Join us as we travel to the Forgotten Realms and play Wizards of the Coast exciting adventure, Scourge of the Sword Coast. Will the players be able to save the Western Heartlands from the Red Wizards evil plans? Who Knows! Tune in and find out on Role Radio!
Check us out at our website - https://roleradio.com

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