Roll 4 Cliniciative (Audio)

Roll 4 Cliniciative (Audio)

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Roll 4 Cliniciative (Audio) episodes

  • Roll 4 Cliniciative | Ep 12 | The festival of the Mo

    After a ship-deck battle, the party finds an invitation to Char Thunderaxe’s engagement party at Netherington Manor and a job flyer for Oakhaven’s Festival of the Mo, sponsored by the Iron Cartel. 

    Needing money for gifts and hoping to learn more about the cartel, they sail toward Oakhaven, bringing along Brother Marshall’s estranged pirate father while dropping Carl off to hide from his Iron Cartel debts. In Oakhaven, Mayor Walrus Throckmorton hires them as festival guards, while Dr. Silas Thorn treats Buxcel's mustache problem.

     

    Its #movember  too! So feel free to donate to your charity of choice.

     

    00:00 Battle Aftermath Clues

    01:00 Wedding Invite Banter

    03:29 Netherington Manor Details

    05:45 Oakhaven Job Plan

    10:16 Marshall Confronts Father

    16:36 Smooth Sailing Side Quests

    21:15 Story Time Morale Boost

    24:38 Arriving In Oakhaven

    27:51 Festival Mayor Greeting

    31:32 Mustache Clinic Visit

    34:33 Guard Work And Iron Cartel

    38:56 Festival Guard Rules

    41:22 Shopping for Healing Ointment

    43:22 Jerky Fuels Mustache Growth

    47:35 Guard Shift and Mustache Ranger

    50:37 Thermostat Statue Mystery

    55:43 Dinner Disaster Mustache Storage

    01:02:18 Snowfall and Stolen Bristle Crown

    01:08:15 Troll Bridge Riddles

    01:14:59 Treant Lawn and Goblin Ambush

    01:20:51 Green Fume Cave Cliffhanger 

    1 hr 22 min
  • Roll 4 Cliniciative | 11 | Three Failed Luck Checks

    Buxcel lies unconscious making death saves while Jessie the pirate seeks vengeance for her brother. Brother Marshall and allies fight to stabilize and revive Buxcel amid fog, cannon fire, and a surprise mimic potion. 

     

    00:00 Battlefield Standoff

    01:40 Marshall Strikes First

    03:53 Mikhail Enters The Fray

    05:50 Knave Counterattack

    06:38 Buckles On Deaths Door

    08:21 Teo Stabilizes Buckles

    13:38 Jesse Reopens The Wound

    15:04 Durran Potion Fastball

    23:15 Buckles Arcane Ward

    26:11 Mimic Chaos Cannon Shot

    27:12 Theo Turns On Jesse

    32:32 Durran Talks Jesse Down

    37:19 Iron Cartel Escape Gambit

    39:46 Malgrim Inferno Puzzle

    42:30 Arrow To Stop Toll

    43:35 Hex Debt Confession

    45:34 Iron Cartel Elite Tall

    46:58 Puzzle Layer Two

    48:09 Wordle Password Panic

    52:49 Wizard Escape Skirmish

    54:14 Password Cracked Marshall

    55:55 Interrogating Horatio

    59:10 Iron Fen Name Drop

    01:03:44 Theo Meets His Dad

    01:07:58 Map Talk Next Moves

    01:13:01 Elara’s Scone Gift

    01:19:33 Vote Hunt Iron Cartel

    01:24:17 FART Rebrand Finale

    1 hr 25 min
  • Roll 4 Cliniciative | 10 | Sword Fights and Ship Chases!

    Roll 4 Cliniciative and the Doctors and Dragons Network promote the Mass Healing Words, a Tiltify fundraiser for Beyond Blue, where donations can name NPCs or create items.

     

    The party fights through chaos at the Port of Sirenlya with burning ships, cultists, elementals, and lava/fire giants while racing against limited turns as Carl, Horatio Cardigan, and allies try to escape on the Crimson Wake.

     

    00:00 Charity Drive Kickoff

    00:25 Episode 10 Welcome

    00:51 Battle Recap and Stakes

    03:35 Buxle Jumps Aboard

    06:21 Fire Bolt on Crimson Wake

    07:44 Ship Roles and Strategy

    10:37 Durran Calls Sharlin

    18:55 Brother Marshall Takes Helm

    24:09 Horatio Casts Slow

    29:18 Final Turn Before Escape

    30:18 Sleep Spell Countered

    35:33 Cannons Sails and Suspicion

    40:50 Assigning Ship Roles

    41:57 Elara Cannon Crit

    45:02 Hypnotic Pattern Chaos

    47:47 Ship Chase Rules

    49:31 Catching Up With Tricks

    54:12 Debris Complication Roll

    56:15 Sea Shanty Speed Boost

    58:55 Boarding Setup Initiative

    01:01:47 Boarding Fight Begins

    01:13:18 Buxle Drops Hard

    01:14:13 Point Blank Cannon Finale 

    1 hr 21 min
  • Roll 4 Cliniciative | 9 | Save All The Things!

    Episode 9 opens as the party, having delivered the cure for Frigid Woe, finds the port town engulfed in flames and must roll initiative with only five turns before ships escape the harbor. 

     

    Can they save all the hostages or will some be lost?

     

    00:00 Previously On Recap

    00:45 Welcome Back And Burning Port

    01:21 Initiative And First Spotting

    03:24 Bucks Sees Carl Transformed

    05:12 Race To The Ships Countdown

    05:43 Bucks Charges The Docks

    10:07 Armor Grapple And Duren Intel

    11:21 Duren Spots Sister And Threats

    17:33 Party Rushes Into Position

    23:42 Round Two Ships Pull Away

    23:53 Bucks Freezes Cultist Carl Taunts

    29:35 Duren Casts Sleep Pirate Reveal

    33:04 Teo Fights Then Runs The Bridge

    37:19 Sleep Spell Lands

    38:54 Marshall Boards Enemy Ship

    43:24 Hostage Luck Check

    47:38 Duren Negotiates Pirate

    51:49 Ledger Shifts and Omens

    58:21 Teo Crits Fire Elemental

    01:03:44 Marshall Duels Carl

    01:06:48 Enemies Escape and Cliffhanger 

    1 hr 15 min
  • Roll 4 Cliniciative | Ep 8 | An Eye for an Eye

    Role for Ship Ep. 8: Flying Swords, a Flesh Golem, and the Frigid Woe Antidote

     

    In SalsVault, the party fights multiple animated flying swords as Theo going down/

    Exploring a flooded laboratory chamber, they spot giant crabs guarding a rune-locked cold chest; An undead lich-like inventor confronts them.

     

    00:00 Recap and Setup

    03:05 Episode Eight Begins

    04:12 Initiative and Triage

    06:19 Durin Strikes First

    09:09 Mikail Enters Fray

    10:12 Axel Casts Lightning

    12:17 Brother Marshall Flurry

    15:37 Theo Back on Feet

    16:56 Swords Counterattack

    19:41 Flesh Golem Ambush

    23:04 Sleep Spell Fails

    24:34 Holding the Doorway

    28:30 Sanctuary and Orders

    30:48 Golem Taken Down

    32:49 Swords Power Down

    33:54 Patch Up and Rest

    35:57 Corridor Clues and Doors

    38:28 Armor Disguise Debate

    41:31 Flooded Lab Discovery

    43:20 Crabs and Cold Chest

    48:56 Unlocking the Antidote

    53:13 The Watching Eye Revealed

    55:14 Mad Lich Negotiation

    01:04:29 Sending the Cure Home

    01:09:03 Escape and Cliffhanger

    1 hr 11 min
  • Roll 4 Cliniciative| Ep 7 | Salsvault

    Join our favorite team of dungeon crawling doctors in the latest episode of 'Roll 4 Cliniciative'! Brother Marshall, Nick (down with COVID), Durin Thunder-Axe Dave, Buxel, Teo, Scott, and Sean tackle their latest challenge in the crashed relic city of Salva. With hopes of finding a cure for the townsfolk of Pale Pan Village, they delve into ancient chambers filled with traps, animated armor, and deadly flying swords. Will they succeed, or will their mission end in tragedy? Tune in for an episode filled with action, magical mechanics, and some unexpected surprises!

     

    00:00 Welcome Back to Dungeon Crawl

    00:38 Setting the Scene: Salva's Ruins

    01:15 Battle Begins: Animated Armor Attack

    01:19 Rolling for Initiative

    03:30 Duren's Misunderstanding

    05:04 Sean's Stealthy Moves

    10:41 Brother Marshall's Valiant Effort

    13:11 Healing and Strategy

    25:22 Reanimating the Armor

    33:18 Exploring the West Room

    34:18 Exploring the Mysterious Room

    36:39 Unlocking the Chests

    37:42 Handling Dangerous Vials

    41:15 Investigating the Hissing Sound

    42:22 Dealing with Flamethrowers

    45:36 Discovering More Vials

    50:51 Exploring the Western Room

    53:31 Encountering Zombies

    01:02:39 The Flying Swords Attack

    01:04:28 Cliffhanger Conclusion

    1 hr 6 min
  • Roll 4 Cliniciative | Ep 6 | On Thin Ice

    Join Brother Marshall, Bucks, Duran, Theo and their team of sleep-deprived medical professionals as they embark on a thrilling Dungeons & Dragons quest. Will they uncover the secrets and find the cure hidden in Salsvault? Tune in to see expert role-playing, strategic battle maneuvers, and a touch of humor.

    00:00 Introduction to Brother Marshall and the Adventurers

    02:10 Welcome to Role Four Cliniciative

    02:31 The Quest for the Cure

    03:11 Arrival at the Port of Siren Liar

    04:04 Negotiations with Captain Remington

    06:41 Exploring the Village and Meeting Bertran

    08:52 Gathering Supplies and Information

    11:25 Encounter with the Buyer and New Leads

    17:41 Preparing for the Journey to Sal's Vault

    40:52 Traversing the Ice Sheets

    42:44 Debating How to Carry the Egg

    43:07 Crossing the Thin Ice

    45:53 Discovering the Ruins

    48:27 Encounter with Ice Meffits

    50:00 Battle Strategies and Initiative

    01:02:30 Short Rest and Healing

    01:05:30 Exploring the Vault

    01:12:55 Triggered Trap and Cliffhanger

    1 hr 15 min
  • Roll 4 Cliniciative | Ep 5 | Strangers At Sea

    In this thrilling episode of Role for Clinician, our heroes embark on a quest to find a cure for the frigid woe disease. As they journey north aboard the Remorhaz, they encounter strangers on an iceberg and have their fortunes told. Through captivating card readings, they uncover mysterious prophecies about their pasts and futures. Join Brother Marshall, Durin, Theo, and Bux as they navigate through treacherous waters and unravel the secrets of the weave. This episode mixes intense action, intriguing character revelations, and insights into the weave of fate.

     

    00:00 Introduction to the Adventurers

    02:09 Setting Sail on the Raz

    02:54 Forming the Frigid Area Response Team (FART)

    03:44 Exploring the Ship

    14:59 Encounter with Stranded Individuals

    21:47 Unveiling the Truth

    34:46 Preparing for Battle

    35:41 The Short Sword Decision

    36:05 Capturing the Royal Guards

    37:07 Interrogating the Cook

    37:45 Discovering the Pirate Map

    38:10 Rescuing the Chained Woman

    40:31 Princess Ra of Highcrest

    47:45 The Weave of Fate

    56:28 Navigating the Pirate Shoals

    01:01:52 The Card Game with Zara

    01:05:54 Theo's Card Reading

    01:10:01 Concluding the Journey

    1 hr 12 min
  • Roll 4 Cliniciative | Ep 4 | Buxel Bucks

    Join CJ and the star-studded cast in this thrilling episode where our heroes embark on a perilous journey to find a cure for the deadly frigid woe. Brother Marshall, Theo, Buxel, and Durin face moral dilemmas and make tough decisions as they quarantine a family and secure funding for their CDC. With dangerous negotiations and a looming threat, the heroes set sail to the mysterious EiselCross in a desperate race against time. Will they secure the cure and save the afflicted in time?

     

    Episode Breakdown:

     

    • 00:00 - Morning Rituals and Kombucha: The episode opens with the heroes starting their day.

    • 00:30 - Dungeons and Dragons Adventures: Dive into the world of D&D with the Cliniciati crew.

    • 02:05 - Meet the Cast: An introduction to the characters leading this epic quest.

    • 02:26 - Treasure and Negotiations: The team engages in crucial discussions to acquire vital resources.

    • 03:30 - Securing the Cure: Early efforts are made to obtain the cure for the frigid woe.

    • 04:26 - Magical Contracts and Investments: The heroes navigate mystical agreements and financial backing for their CDC.

    • 08:11 - Handling the Frigid Woe: The first encounters and strategies for dealing with the deadly disease.

    • 15:14 - Tracking and Deception: The team uses their skills to follow leads and outwit adversaries.

    • 23:34 - Escape from the Cave: A tense escape sequence from a dangerous situation.

    • 27:31 - Encounter with the Detective: The heroes come face-to-face with a mysterious detective.

    • 32:19 - Escaping the Blink Dogs: A thrilling chase as the team evades dangerous creatures.

    • 32:47 - Debating the Next Move: The heroes discuss their options and strategies for moving forward.

    • 33:54 - Brother Marshall's Dilemma: Brother Marshall faces a difficult moral choice.

    • 35:21 - Arriving at the Jelly Dwarf Inn: The team finds refuge at a peculiar inn.

    • 35:51 - Encounter with Orus Iron Fin: A significant meeting with a key character, Orus Iron Fin.

    • 39:22 - The Blue Vial of Frigid Woe: A crucial discovery related to the disease.

    • 44:49 - Quarantine Plans for the Infected Family: The heroes develop and implement plans to isolate an afflicted family.

    • 50:32 - Planning the Expedition to Isel Cross: The detailed strategizing for their perilous journey to Isel Cross begins.

    • 01:05:17 - Final Preparations and Reflections: The team makes their last arrangements and considers the challenges ahead.

    • 01:08:46 - Boarding the Ship to Isel Cross: The heroes set sail, commencing their desperate race against time.

      Please note: This podcast is not financial or medical advice. Music by Suno AI. AI animation from Open AI Art.

      #dndpodcast #dmlife #ttrpg #medicine #medicalstudent

      1 hr 11 min
    • Roll 4 Cliniciative | Ep 3 | Croaker Cave

      Our heroic doctors must tackle their first dungeon crawl in Croaker Cave. Will they uncover the source of the freezing illness? Will Durin make allies of enemies? Can they tame a horse sized toad? 

      #dnd

      Roll on to find out. 

      1 hr 14 min

    About Roll 4 Cliniciative (Audio)

    From the publisher's feed

    In this actual-play D&D podcast, practicing doctors trade stethoscopes for spellbooks.