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Roll for Origin: Supers TTRPG History looks at Aberrant, part of a trilogy of games which defined a major pivot point in the history of White Wolf Publishing. We talk about the game's pitch, how it's predecessor Trinity "isn't" a supers game, and the general system mechanics for Aberrant. We then cover the publication history of the line-- a brief heyday followed by a rapid burnout-- followed by what we see as the important media influences for the vibe and themes of the setting. We finish up by giving our general thoughts about Aberrant, metaplot, and "wide-screen" supers action.
If you dig this series, please rate, review, and subscribe.
Jay's the author of By Aecer’s Light, The Clockwinders for Fate, Cortex Prime's Supers, and a contributing author on Pathfinder’s Mwangi Expanse, Trophy Gold, Hit the Streets: Defend the Block, and the upcoming Lifted: Indomitable RPG, a supers game about everyday folks with extraordinary powers in a tech-aggressive world.
Check out Mad Jay's work at Play.Fearless and at the Diceology Podcast.
Lowell is the designer and co-author of Hearts of Wulin. He's the ENnie-winning creator of the Age of Ravens blog and community manager for the Open Hearth Gaming Community.
You can find Lowell's work on YouTube, on Itch.io, and on DriveThruRPG.
Find out more about the Open Hearth Gaming Community
Support us on Patreon!
Our actual play podcast can be found here
Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
Bluesky: https://bsky.app/profile/openhearthrpg
Mastodon: @[email protected]
00:00 Intro
01:30 Pitch and Mechanics
10:40 Publication History
15:27 Media Influences
24:28 Thoughts
By Open Hearth Gaming Community5
33 ratings
Roll for Origin: Supers TTRPG History looks at Aberrant, part of a trilogy of games which defined a major pivot point in the history of White Wolf Publishing. We talk about the game's pitch, how it's predecessor Trinity "isn't" a supers game, and the general system mechanics for Aberrant. We then cover the publication history of the line-- a brief heyday followed by a rapid burnout-- followed by what we see as the important media influences for the vibe and themes of the setting. We finish up by giving our general thoughts about Aberrant, metaplot, and "wide-screen" supers action.
If you dig this series, please rate, review, and subscribe.
Jay's the author of By Aecer’s Light, The Clockwinders for Fate, Cortex Prime's Supers, and a contributing author on Pathfinder’s Mwangi Expanse, Trophy Gold, Hit the Streets: Defend the Block, and the upcoming Lifted: Indomitable RPG, a supers game about everyday folks with extraordinary powers in a tech-aggressive world.
Check out Mad Jay's work at Play.Fearless and at the Diceology Podcast.
Lowell is the designer and co-author of Hearts of Wulin. He's the ENnie-winning creator of the Age of Ravens blog and community manager for the Open Hearth Gaming Community.
You can find Lowell's work on YouTube, on Itch.io, and on DriveThruRPG.
Find out more about the Open Hearth Gaming Community
Support us on Patreon!
Our actual play podcast can be found here
Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
Bluesky: https://bsky.app/profile/openhearthrpg
Mastodon: @[email protected]
00:00 Intro
01:30 Pitch and Mechanics
10:40 Publication History
15:27 Media Influences
24:28 Thoughts

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