Roll for Trainwreck

Roll for Trainwreck

By Roll for TrainwreckLeisureGames
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Roll for Trainwreck episodes

  • Numenara - The Beale, part 2

    Sadly we lost part one of The Beale. What you missed: we made it though the mountain pass, met some wandering monks, helped save a village from flying disc creatures, and Diane playing in different colored pools.

    In part 2 we head towards The Embered Peaks to find the source of a psychic disturbance and hopefully our goal: to find a device that can speak to the dead.

    1 hr 50 min
  • Ten Candles - Dead Radio

    These things are true. The World is dark. And we are alive.

    Ten Candles is a great one shot game of survival horror but without the survival. Our players must make it to Fort Victory, one of the last bastions of safety that we know of. Wish us luck, we'll need it.

    We did make a mistake with the rules and so that's why the game runs as long as it does.

    2 hr 57 min
  • Numenara - Roll for Rockfall

    With our new mission, we set out on a caravan. We have many encounters on our trip, some weirder than others. As always the unknown can be a weird place, expect for Diane, Diane is always weird.

    2 hr 32 min
  • Red Markets - The Torus, part 2

    We continue our one shot. Our takers have arrived at the job site but are having problems finding a way in and have attracted the attention of a rival taker group. How will our players fair? What other complication will arise?

    3 hr 1 min
  • Numenara - Roll for Charmonde

    We have adventures in the grand city of Charmonde, the capitol of Navarene. We turn in a quest and get a new one. We do some shopping and get healthy. We also get into shenanigans.

    2 hr 24 min

About Roll for Trainwreck

From the publisher's feed

We are a group of players that get together once a week for tabletop gaming, recorded as actual plays for your listening pleasure. Staying on the rails is viewed more as a suggestion than an actual…