This mission is entitled: The Only Way to be Sure.We continue our investigation. We find more of our selves. More shit hits the fan. The party splits up. No tac-net and crazy critters are coming. Can we find all our other selves and get out in time?
Our agents continue their investigation into the odd happenings in Groversville. What else will they find? What could be causing the missing time and body changes and mutilations?
Our sentinels wake up from back-up with no knowledge of what happened or why.Now they're getting sent back in to find out what happened to them the first time and complete the mission.This mission is entitled: The Only Way to be Sure.
A string of Robberies, a murder, and human augmentation have caught the attention of Delta Green. A-cell has sent a team to investigate.What will they find in Groversville, Tennessee?
Our sentinels complete their second mission, entitled "Gazing into an Abyss".After, they return home and deal with the day-to-day rigors of normal life. Their numbers get blustered, more shenanigans and a new mission begins.Viva the scum swarm!
Our Agents have a simple mission a head of them. Two "retired" agents from the cowboy years are guarding a large green box on a farm. They are to head over to the D-Stacks first to collect information, and then inventory the green box and bring the other agents out of retirement.
Our sentinels continue their second mission, entitled "Gazing into an Abyss".The big test of 05 powers is upon us. Covers get blown and other spies are in the mix.How do we survive this one?
Our sentinels begin their second mission, entitled "Gazing into an Abyss".A secret lab around Saturn is testing psi abilities with children. Our team using the cover of current and new staff must infiltrate and investigate this lab's work to see how big of a risk it is to the rest of humanity.Async children? What's the worst that could happen?
Our agents continue their investigation into the grizzly murders in Hellbend. Team trust is shaken as stories fall apart and a large scale hunt for a murderous creature begins. But how does an odd corporation founder, a stranger creature, and radiation all come into play?
Our agents continue their investigation. With their sanity slowly slipping away, will they be able to break the curse that has claimed so many lives? What will they uncover? Are they doomed to fail? Listen and find out!
2 hr 53 min
About Roll for Trainwreck
From the publisher's feed
We are a group of players that get together once a week for tabletop gaming, recorded as actual plays for your listening pleasure. Staying on the rails is viewed more as a suggestion than an actual…
rule for us. Mature and Immature content ahead: you have been warned.