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Now back from Alaska, our scattered Agents have one last task to deal with: Pete.
Down to just the final three living original members, a frantic investigation begins. Will they bring Pete back? Is there a happy ending left for anyone?
After the way the last job ended, our group of intrepid Takers decides to head out on a Score of their own choosing. For this, they're on their way to the local hospital in downtown Houston, hoping to find some quality medical supplies or equipment to sell back to the Enclave.
With stress levels already running high, can they make it there and back in once piece?
Welcome back to Timewatch! This time the mission has to deal with a series of strange incidents related to the magicians throughout history disappearing only to return later, having been attacked and with no memory of the assault.
Can our agents find the culprit and put history back together one agent down?
Part 2 of the mission in Alaska! The entire crew is here, split into two teams in an attempt to take the mission on with utilizing the best of everyone's skillsets.
There's no way this could backfire, at all... Agents Milton and Turner can be trusted to provide an adequate distraction, right?
Welcome to Time Watch! Here a delightful group of agents (consisting of a Historian, a Cybernetisist, a Pirate, and a.....caveman?) are sent out on a mission going back through time to the days of the Wild, Wild West! Something strange has happened, altering a rather well-known duel between Hickok and Tutt.
Can this rag-tag crew put history back together?
After the last day at work that left us trusting each other even less, the group is given a new mission from Pete. We'll be heading North..... waaaay North.... to go undercover and 'extract' a woman from an island that may or may not currently be under control of a cult.
There's no way this could go wrong.... right?
The Taker group S.A.S.S. is back at it again, taking some time to deal with their gallery (and each other) before heading out on the next in this series of unusual jobs. This time the job giver is an even more unusual person than their previous clients, tasking them with finding and bringing in a specific casualty....alive.
What other oddities will their client have planned?
With most of the group's secrets out on the table now, our Agents must find a way to continue their lives and work. Strangely enough, sharing secrets does not seem to foster much trust.
Can the group still work together, or will someone turn on the others? How long until this working group implodes?
This time our intrepid group of Takers are visited by a job-giver from another Enclave. One of his own has gone missing, and he comes bearing a plea for him to be found and brought home safely, if possible.
Has the lost sheep become a casualty, or is something else at play?
Trespassers dealt with, now our group of Agents has something perhaps more challenging to deal with. Some of the Agents return to work, armed with knowledge about the ticking time bomb amongst them. Can they share this knowledge?
Will someone just make things worse?
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