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This episode titled: The Quarry Job
We take another job from the Warden: an easy prisoner transport gig. What's the worst that could happen?
This episode sub-titled: The Wettening
Weird stuff is happening in the club. Our motley crew investigates to see if they can find and stop the source. This episode is sadly the last episode for this campaign.
This episode titled: Fuel Run
The enclave wants to keep the semi and it needs more fuel. It's fuel run time! We meet Greasy Mike, and Decoy won't shut up about Bruno.
All our characters get our new contracts/gigs for all our "day" jobs. Conveniently all meet or are at the same club.
This episode titled: Bottom of the Silo
The group heads out on their first Score. Complications ensue, some people have terrible ideas, and they find something they were not expecting at the bottom of the hole...
Here's episode 0 of our sadly short campaign of The Veil. It's a very interesting take on the cyberpunk genre.
In this episode we do character creation and world building.
This episode titled: Privacy Matters
This time the group gets a job from the Warden herself. It's not the most glamorous or exciting of work, visiting a slaughter house to fetch grimecloth, but it pays and it helps make life more bearable.
This episode titled: The Spice of Life
This time the group meets Margery, the head of the prison cafeteria, who tasks the group with finding anything she can use to make food in the enclave better. Negotiations may not go in the group's favor, but who doesn't want better food?
The last episode of our short lived Dark Sun campaign. Our adventurers continue to explore the city of Tyr. They start their training with the Veiled Alliance, do some shopping and find a new friend.
This episode titled: Bring the Boys Back Home
The group of Takers head out on their first job. "Sam", a local convict, has tasked the group with finding and retrieving some of her people who've gone missing, or taking care of them if they've turned.
From the publisher's feed