Roll to Breathe

Roll to Breathe

By Roll to BreatheLeisureGames
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Roll to Breathe episodes

  • Junkyard Elysium 10: The Long Road to Victory

    As the racers pass the halfway point, the Korv seems to be comfortably in the lead. With Crux and the pit crew working overtime to create swappable components for their antigrav car and Kellen calling in favors with space pirates, all that's left is to capture Kuroneko before he can finish the race. Luckily, Amy might have a plan in mind...

    Episode art by Bee.Sound editing by Holly.Theme music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

    Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

    1 hr 12 min
  • Junkyard Elysium 09: Ready, Set, Go

    Race day comes, and the eight participants of the Event Horizon line up and set off. Though Korv gets off to a bad start, Amy is around to help them while Doc and Kellen set up some devious traps. Meanwhile, as Korv's pit crew, Crux devises on-the-fly mechanisms to give Korv a boost in the race. When the racers pass the halfway point, will their plan be enough to win?

    Episode art by Bee.Sound editing by Holly.Theme music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

    Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

    1 hr 12 min
  • Junkyard Elysium 08: The Starting Line

    As the crew gets to know each other a little better, they eventually reach their destination: Acheron, the system of Tartarus best known as a home to strange and sometime dangerous planets. Though one crew member is eager to leave, Korvavev learns that one of the most intense races in the Nandamuri Anti-Gravity racing league, the Event Horizon, is taking place on the surface of one of these bizarre worlds. When he's approached by the race's emcee, it appears that the crew has no choice but to participate...

    Episode art by Bee.Sound editing by Kyle.Theme music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

    Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

    1 hr 9 min
  • Junkyard Elysium 07: Cruise Control

    The Izaliad Embassy agree to smuggle the crew of Korvavev's Firedrake to a new sector where they won't be hunted, and until they arrive, they take some time to unwind. Doc patches up Korv and Crux, checking in on their mental states after the previous taxing mission and disclosing some information about himself. Kellen pries a story from Amy's tired, psychically-projected hand-nubs, and shares his own history. And while Crux tries to get to know Korv better, the cat-burglar confronts the doctor about a certain mess in the ship's kitchen...

    Episode art by Bee.Sound editing by Kyle.Theme music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

    Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

    1 hr 10 min
  • Epyllion Opal 1: Cloak and Talon

    (Note: This week we weren't able to record a new episode, so we're pulling a Patreon episode out of the vault to share with you. Regular programming should resume next week. Enjoy!)

    With the Vigil of Light fast approaching, the Opal pilgrimage clutch is busy helping out with menial labor. Having finished hanging lanterns, the three dragons-- Tokarz, Fegios, and Yorne-- are tasked with finding Llorna, an elder of House Kebros, scholar of healing magic and candidate for councilship. When the clutch finds the elder missing from their atellier, however, the young drakes find themselves embroiled in political intrigue they don't quite understand...

    Episode art by Yako.Sound editing by Holly.Most music by Kevin MacLeod, licensed under Creative Commons 3.0.

    Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

    2 hr 10 min
  • Junkyard Elysium 06: Imperfect Recollections

    Kellen and Amy find themselves transported to a strange world, equally familiar and alien. As they meet some surprising faces and try to discern what's going on, Doc and Crux tear through an adjacent warehouse for valuables. Their reckless behavior, however, does not go unnoticed...

    Episode art by Bee.Sound editing by Holly.Theme music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

    Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

    1 hr 24 min
  • Junkyard Elysium 05: Good Omens

    The fledgling crew sets their first actual job in motion: while Crux, Doc and Sai create a distraction and disable the power, Kellen, carrying Amy, drops into Nihil Est's warehouses—a hoard of objects and creatures too monstrous to have protections under hegemonic law. With the power cut, their time is limited, and their goal is multi-faceted: grab as much loot as possible, find the orb of cultural significance to the Izaliad xenos, and leave. Surrounded by psychic forces, however, might prove to be a strange experience for the unsuspecting rogues...

    Episode art by Bee.Sound editing by Kyle.Theme music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

    Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

    54 min
  • Junkyard Elysium 04: Out of Nothingness

    As Doc pays off his debt to the Church of the Last Light, Crux leads the rest of the crew to seminars and recruitment campaigns for the many churches, cults, and minor organizations hosted within Ophanim. After a particularly disturbing first show, Korvavev finds a note in his pocket asking for a secret meeting. Taking Amy, they head to the location and await whatever is planned for them...

    Episode art by Bee.Sound editing by Kyle.Theme music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

    Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

    1 hr 16 min
  • Junkyard Elysium 03: Meals Within Wheels

    Having escaped the Tartarus prison, the convicts of the ship Edge 7 find themselves stuck in the derelict Lethe system. They spend some time learning about each other as Doc asks questions of the strange psychic gem and Kellen shows Crux how to prepare a nice, warm meal in their high-quality kitchen. After dinner, the crew heads to the one place where they may find a way to escape this corner of space: Ophanim, the multi-ringed Dyson sphere where all the strange religions, cults, and marginalized xenos may find a place to practice their beliefs without persecution.

    Episode art by Bee.Sound editing by Kyle.Theme music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

    Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

    1 hr 16 min
  • Junkyard Elysium 02: Tartarus Break

    As Kellen and Korvavev rendezvous with their waylaid allies, one of the shiny gems that Kellen pocketed (Chris) suddenly speaks up. She halfheartedly identifies herself as an acolyte of the Way, a mysterious psychic force that reacts to and the known universe, and provides vague directions to the hangar where Korv's ship is kept. As Doc cashes in some favors and Crux helps the Kyrel pilot with their ship, the group sees a glimmer of hope, and a chance to start a new chapter of their lives...

    Episode art by Bee.Sound editing by Holly.Theme music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

    Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

    1 hr 26 min

About Roll to Breathe

From the publisher's feed

Roll to Breathe is an actual play podcast focusing on story games. We play various long-form campaigns using the Powered by the Apocalypse engine, sticking to our tagline as best we can.