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By Sarah, Andrew, Jake, Jazz, Célina
5
11 ratings
The podcast currently has 55 episodes available.
Hoodie-howdy that’s a fair bit of heat ma’am. There ain’t no county music in this episode, but there are a few... unexpected... events and a lot of magma. It’s time to get Piper on the move, and left to their own devices in a new city our outsiders do their best to keep a low profil— who are we kidding they’re putting on a show like Atlantis has never seen before.
The adventure is afoot, and Erralynn, Jawbreaker, Triq’ie, Ruby Dubi, and Pulverise have a lot to figure out if they want to find the legendary Golden Goblet and win their passage home. What awaits inside the mountain? Is choosing the cave of bones the best idea? How many muffins does it take to save one party of adventurers? Find out in the second half of our extra-special bonus episode celebrating 4 years of Roll Your Own Adventure.
Celebrate four years of Roll Your Own Adventure with two extra-special bonus episodes! This adventure features some of our favourite ever characters; an eccentric gamut of adventurers ready to face whatever date has in store with jewels, candy, curses, and an endless supply of muffins. Featuring our first ever special guest, nine year old Sophia, buckle in for a wild ride featuring lions, dragons, and sharks (Oh my!)
There are things to do and places to be! But not for this tenacious group. Our adventurers work incredibly hard to… not work hard... as they finally make it to the legendary city. But before they can start heading for the Light of Atlantis there’s one more challenge. Can our intrepid team execute their plan and make it off the Undercurrent? Only one way to find out!
Our adventurers shake off the bad vibes of Mayhem’s Reach as they begin their final descent towards the glimmering city of Atlantis - but not everyone is so lucky. As the Undercurrent flirts once more with disaster on the deck, behind closed doors an important journey needs a… creative… plan. And please can they rest soon?
What was that? Who was that? This has to be a dream - or a nightmare. The effects of Mayhem's Reach hit hard and nothing is as it seems. Memories are tested, loyalties are questioned, and someone's past catches up with them...
An announcement! We’re BACK. That’s right, it’s time for the return of Roll Your Own Adventure. We’re continuing our descent towards Atlantis as we attempt to solve the many mysteries of the Undercurrent. What dastardly troubles await our sea-faring adventurers this time? What lurks in the dreaded hollow?? Will there be dolphins?!? Are we there yet?!!?? Spread the word and submit those audience items cause we can’t wait to be back in your eardrums soon.
Something's not quite right beneath the deck of the Undercurrent, and it's time to find out what’s been hiding in the shadows. But can our adventures make a plan before their own fears catch up with them? And who can they trust when the stakes start to climb? Loyalties are tested, sacrifices are made, and someone goes through a... fuzzy... transformation
What was that noise? Did you see that shadow!? Where did they come from?? Both our stowaways and the crew start to feel the effects of Mayhem's Reach as the Undercurrent moves into the long, twisted cave system that marks the start of the Split Grotto, and the fourth and penultimate gate on the journey to Atlantis. Secrets are uncovered, trust is tested but not everyone deals well with the unknown…
Did… you… say… TENTACLE?? It’s time to reckon with the deep when the Kraken comes to call. But is this a fight our adventurers can win? And what is it that the crew of the Undercurrent is hiding? All may not be as it seems, but one thing is certain - if they don’t work out what to do next, Everdeep Drop will be our journey’s end.
The podcast currently has 55 episodes available.