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Gordon Sumner has created a lot of good music, but he’s not the Sting we’re talking about today. A quick blurb cannot encapsulate everything the developer has done, so listening to the discussion is required. (Evolution, Yggdra Union, Riviera: The Promised Land, Dokapon Kingdom, Knights in the Nightmare, Hexyz Force, Treasure Hunter G, Solid Runner, Baroque)
The post RPG Backtrack – Episode 23: “Get the Point Yet?” appeared first on RPGamer.
We bumped into a breezy pun regarding the Ys series, but don’t take that to mean we go the easy route. Rock out and crash into a discussion of Falcom’s best-known series. (Ys).
The post RPG Backtrack – Episode 22: “Ys Is Easy to Say” appeared first on RPGamer.
The time has come to narrow our audience as much as possible. To that end, we discuss one of the Saturn’s greatest games, which of course has never seen an English release by any other means. (Dragon Force).
The post RPG Backtrack – Episode 21: “Samurai Beat Dragons” appeared first on RPGamer.
A whip may be the preferred method of fighting Dracula’s minions, but Glyphs and Souls will do it just fine also. Hear all about the best methods of slaying, and being slain by, undead on the DS. (Castlevania, part 3).
The post RPG Backtrack – Episode 20: “Vampire Killer” appeared first on RPGamer.
Clearly, all of us Junctioned Silence for status protection, because there’s a lot of talk about Drawing and extraterrestrial love scenes. Choose a side of the debate on one of Final Fantasy‘s most controversial iterations. (Final Fantasy VIII).
The post RPG Backtrack – Episode 19: “Eight Ball in the Moon’s Pocket” appeared first on RPGamer.
Take a trip to the Algo system, and pack plenty of Meseta in case the Motavian tourist traps raise their prices. Alis, Rolf, Rhys, and Chaz all spend some time under our microscope today. (Phantasy Star).
The post RPG Backtrack – Episode 18: “Phantastical” appeared first on RPGamer.
Decades of domination by Microsoft, Starbucks, and the revival of grunge have had their effect on Seattle. We take you to 2050 and explore what Shadowrunning is all about, so jack into the Matrix and have a listen. (Shadowrun).
The post RPG Backtrack – Episode 17: “The Mean Streets of Seattle” appeared first on RPGamer.
Do you like puzzling dungeons, Camelot’s penchant for user-friendly menus, some of the GBA’s best-ever graphics, possibly Motoi Sakuraba’s finest hour for compositions, Djinni searches, and a story that really takes its time to get going but becomes quite eventually interesting? If any of these things sound interesting, listen to us talk some Golden Sun.
The post RPG Backtrack – Episode 16: “Brightly Shines the Sun” appeared first on RPGamer.
We braved the horrors of Dracula’s castle in both the past and future. Hear the stories of our adventures, from which we were lucky to return after meeting Death repeatedly on the Game Boy Advance. (Castlevania, part 2).
The post RPG Backtrack – Episode 15: “Sorrowful Moon of Dissonance” appeared first on RPGamer.
What is fourteen squared, divided by forty-nine, plus three? It is a number that, in conjunction with this episode’s title, reveals the subject of our discussion. (Final Fantasy VII).
The post RPG Backtrack – Episode 14: “The Fantasy That Is Never Final” appeared first on RPGamer.
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