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We continue talking about getting a game and move on to possibly the hardest part, the one that involves other people. But don't worry! You, too, can have success, if you just follow our easy steps clearly outlined in this episode with no fluff or extraneous content at all. Come with me, and you'll see: we got it all figured out! Check out our ten easy steps to making a game ad! Number seven might surprise you!
Today we begin our series on running a game at RPG Crossing. We start at the before time, coming up with the idea and preparing for implementation. We focus a little more on play-by-post specifics, as running a game for forum posting requires very specific planning and thought, though many of the big picture concepts remain similar. Also, sorry for the audio weirdness, somehow KM's audio came through on my channel for this one but I believe we caught it before the next one was recorded.
Lastly, you can contribute to our next recurring bit! Head on over to the general discussion thread to check it out now!
We wrap up this month with the hardest thing for people to handle: rejection. Now, please keep in mind we are only covering rejection as it applies to play-by-post, so seek other help for anything outside that niche, but within in it, you have the two greatest minds who ever set out to revive a podcast hosted on RPG Crossing to give you definitive and unambiguous answers. Come find out some of the common things that can mess you up, and learn ultimately that you are powerless!
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Application making is a huuuuuuuuuge topic and I for sure did not plan to cover it all in this little aside. Nope, not at all! Instead, we are touching on it and some of the main points because it was requested. We could spend an entire month at least talking about game applications and maybe we will. You won't know unless you stay tuned for more to come! And also make your voice heard on Discord or in the general discussion thread.
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From the publisher's feed