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Thunderspire Labyrinth Session 13
The party follows the magical key and is led to a secret tower. They are also joined by a new face – Ha ha!
Beyond the Mountains of Madness Session 14
At great personal cost, the party fixes the machine and then chases down those who would reveal the horrible secret to the world.
Thunderspire Labyrinth Session 12
The death of a true hero!
Beyond the Mountains of Madness Session 13
The party recovers from the hammer blow of the plane explosion and must then deal with even stranger matters
Rolemaster Session 16
The party suffers the horrors of the High Priest Dansart before mounting an escape.
Thunderspire Labyrinth Session 11
The party activates the final challenge to open the door to the inner sanctum and fight a rather lackluster dragon.
Beyond the Mountains of Madness Session 12
Warning: This session contains plot, action, and player roleplay. It is not just Hal reading!
Rolemaster Session 15
The party reaches the city and is assaulted by countless mutant things, then they meet something a whole lot scarier.
Thunderspire Labyrinth Session 10
The party faces a pool of blood and screaming pillars to obtain the items they need to continue.
Rolemaster Session 14
The party continues trekking towards the desert city and splits up for a bit.
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