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Thunderspire Labyrinth Session 03
The party returns to try and find the location of the Horned Hold and ends up in a bit of a pickle.
Thunderspire Labyrinth Session 02
The party explores the Seven Pillared Hall and then heads out to smash the Bloodreaver Slavers
Beyond the Mountains of Madness Session 10
More icy adventuring for our ragtag crew on the Antarctic, and someone catches a mild case of The Crazy
Rolemaster Session 10
The party set off in the Seasprite, heading for Nomikos Library, and are attacked by Elf Pirates! I = Awesome!
Thunderspire Labyrinth Session 01
The party finishes up at Shadowfell, heads back to Winterhaven, and decides to investigate Thunderspire
Rolemaster Session 09
The party continues to blow their cash in Lethys, check out the library, have a vision, and book passage on a ship.
Beyond the Mountains of Madness Session 09
The players actually get to start investigating something (faints)
Keep on the Shadowfell Session 11
The party assaults the evil temple of Orcus and faces the final battle!
Keep on the Shadowfell Session 10
The party faces more hobgoblins, a room filled with traps, and then some rotting dead as the end approaches
Beyond the Mountains of Madness Session 08
The party pulls itself up onto the ice and starts to make base camp, and is quite taken aback by a bit of a kerfuffle from the opposing camp.
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