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Keep on the Shadowfell Session 04
Another hard fight for the party, with a couple getting close to death and an unexpected departure!
Keep on the Shadowfell Session 03
The party ventures into Irontooth’s lair and encounters some stiff resistance and has to withdraw and regroup, leaving two for dead
Beyond the Mountains of Madness Session 06
The party crosses the equator and has a nice, genteel party; they discover sabotage on board the ship and set out to deal with it
Rolemaster Session 04
The party ventures into the ruined keep to get their rewards for defeating the Bandit King and encounters his pet beastie
Keep on the Shadowfell Session 02
The party heads out of Winterhaven and heads towards the kobold lair, where they kick some reptilian ass
Beyond the Mountains of Madness Session 05
After the explosive loading process, the expedition acquires a new member and finally sets sail
Beyond the Mountains of Madness Session 04
An action-packed session, even if it is a little shorter than normal. It has everything. Sex, violence, and explosions
Rolemaster Session 03
The party decides to sneak into the Bandit King’s lair and encounter something large and snappy in the moat
Keep on the Shadowfell Session 01
A new adventuring company is contracted to investigate death cult activities around the village of Winterhaven.
Rolemaster Session 02
The party continues to travel towards Lethys through Blackwood Bandit territory
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