In this episode the guys discuss theme in game design, firstly they spend a while discussing a more accurate and specific definition of theme than is generally used in the description of tabletop games, extending it to include conceit, background and genre. Having more clearly and usefully defined their terms they go on to discuss some elements involved in creating more thematic rules and, in turn, games. Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.