
Sign up to save your podcasts
Or


Despite doing what was asked of him, Drex finds himself doing more and more for the bosses. Things would be simple if they weren't so complicated and weird making his head hurt with all the questions he has to ask and answer.
Drex wants only to do his job, but since he asked a few questions and got some answers about things... that isn't possible anymore. The bosses have plans for him and he will have to do some stuff.
Train engineer Drex finds himself asking questions, innocent ones, but ones that lead to trouble and requests from his bosses to get things done. All he wanted to do was take care of the train he's a driver on.
Two diplomatic negotiators find themselves having a conversation about war. One side trying to stop it while the other makes some excuses.
Two people argue over the details of a duel and the weapons chosen for the event. And all this unfolding because of a few idle words.
The news must be reported and candy is at war with itself so there is plenty to report... perhaps too much?
With home now close, Ventured does its best to get there. Things though as always with this group don't go easily as they find themselves dealing with a lot of things.
Ventured must escape the ball and get back home. Things start off well enough, but as with most adventures they go on it slides sideways. They do the best with what they can though pressing on with the hopes of getting home.
Into the ball Ventured goes? Where they wind up who knows? At least there is some hope of getting somewhere and maybe getting help but it won't be easy.
Ventured's journey continues with them trying to escape and figure out this wretched ball. Discovering more information though only provides more problems for them along the way.
From the publisher's feed