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The Runts spent some time in Waterdeep relaxing and tying up loose ends. They also begin the hunt for the elusive wizard that lives between minutes.
The Hexton is in hot pursuit! The Runts hop between planes in an attempt to escape
The Runts spend more time collecting themselves in Waterdeep before remembering LAST minute that they have a date with a devil!
After an exhausting ritual, the Runts catch up on their shopping and shenanigans in Waterdeep.
The Runts undertake the ultimate test: resurrecting their friend and Hyre's brother: Monty.
The Runts draw closer to the ritual to bring Monty back, and have yet to acquire a fresh corpse!
The Runts take on a dangerous and difficult mission given by the Lady of Pain and confront an old rival.
With the bounty for Zavrix looking all-too-appetizing, the Runts investigate the best way to kill a planar archmage.
After a tense interrogation in the Blackstaff tower, the Runts explore the town and find a bar to let off steam.
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