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Get ready for our final episode playing through Paranoia's introductory one shot [YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE]!
We've been down through HOY sector battling Captain Infrared Beard, but there's a plug that still needs unplugging (and plugging back in!)
Hear our player's thoughts and feedback on the Paranoia playing style, Alpha Complex, and the wonders of enjoying something as frustrating as Paranoia, while we wrap our first installation of "What's in the Box!?"
Thanks to everyone for tuning in to this special adventure!
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This week we're back into our play through of Paranoia with part three of [YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE] on "What's in the Box!?"
Our players have fought (and lost) against the bureaucracy of Alpha Complex, and this week experience their first taste of Paranoia's uniquely complex combat system.
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We're back with the second installment of Paranoia's introductory one shot [YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE] on our new show, "What's in the Box!?"
Our players are really starting to experience the frustration of Paranoia, as every move they make is at the mercy of "Friend Computer," and there's a very fine line between where the GM ends and Friend Computer begins!
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Welcome to "What's in the Box!?", the new Savage Bear Podcast show where we take a TTRPG that our players and GM aren't entirely familiar with, and jump right in!
We'll be starting off with the Paranoia one shot adventure "[YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE]".
Expect anything as our players are thrown right into the deep end of this Orwellian 1984 (as told by Monty Python) unpredictable adventure!
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The strength of the Wight's is finally waning, but the battle continues on. With Pine knocking on the door of his own mortality, will our Pathfinders finally end this fight, and with enough time to save their friend?
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Crawling across the rivers and bridges, the Wight's continue to press on towards Freedom Town! Our four Pathfinder heroes fight to defend the town, though will this be a losing battle?
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After being ambushed by Wights on the bridge into Freedom Town, our four Pathfinder heroes have been pushed onto the back foot against these surprise attackers. To make matters even worse in an already dire situation, with every successful strike, these foes appear to gain further strength!
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The traps are in place, the drakes are tamed, and the people of Freedom Town are ready to bunker down, or stand and fight. Our Pathfinders are nearly prepared to take on the approaching hordes of undead, though they may need to be ready sooner than expected!
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The armies of the dead are only a day away! Kelwyn and The Boulder hurry to rally the citizens of the town, while Pine and Bo'Boakl continue to plot the town's defences—all the while there are drakes to tame!
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After their intense battle, our adventurers arrive in Freedom Town to prepare for the upcoming onslaught. However, the inhabitants of this town are a stubborn bunch, and moving them to a safer location may prove to be a mission of its own.
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From the publisher's feed
Savage Bear Podcast is an Australian actual play tabletop RPG podcast, navigating through Pathfinder Adventure Paths and Pathfinder Society scenarios using the Pathfinder 2nd Edition game…
Check out our second channel Savage Bear Oddities for our more paranormal and occult themed investigations.
Join us if you dare...