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Our Pathfinders travel towards the town of Ilev, where they are seeking the source of the mysterious voices and visions that have been tormenting the citizens for weeks. The journey will be dangerous, so our four adventurers are on high alert, as there is a quite the chance that the townsfolk won't be so welcoming to these outsiders...
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The mist-shrouded nation of Ustalav is no stranger to mystery, though reports of voices and dreams plaguing citizens minds in a remote estate is definitely something of concern.
A Crystal Key may hold more clues into this phenomenon, and Pathfinders Saturnia, Mossi, Bo'Boakl and Zache are sent to investigate...
This is episode one in our journey to Ustalav playing Pathfinder Society Scenario #4-06: Signal from the Electric Laboratory
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The council's scribe Suhko has invaded our Pathfinder's dreams, and is revealed as the conspirator against the Segadian council! After a ferocious battle on both sides, Thimble, Bo'Boakl and Tragic have fought off more owl-masked minions, and now must make their way to The Council to finalise their negotiations. That is, if the council remains uncorrupted by Suhko's influence...
This is the final episode in our 6-part play through of Pathfinder Society Scenario #4-12: Negotiations for the Star Gun.
Our Pathfinders will return soon for more episodes of Savage Bear Society!
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Attacked again in the streets of Segada, our three Pathfinders have been thrust deep into a conspiracy. A familiar magic used by the attackers has brought with it a cautious warning, as Thimble recognises this dark, galaxy-filled power as that of the Night Hag, Aslynn.
With the past days in this new continent beginning to take their toll, Thimble, Bo'Boakl and Tragic head to their lodgings to get some rest, though Aslynn's servants are ready and waiting for them.
In their dreams...
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Negotiations with the Segadian Council have gone well, and our three adventurers are being seen in a more positive light.
Though as the day draws to an end and the crowded streets and markets begin to empty, our Pathfinders are left facing off against a group of sinister cloaked figures, hidden behind masks bearing the image of an owl...
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The people of Segada have started to show their dissent towards the Pathfinders, feeling that the presence of foreigners will once again force them into servitude. While confronting a crowd of concerned local citizens, our three adventurers were attacked!
Though oddly enough, the attackers seemed to be simple wild animals. Perhaps this city has more beneath its shroud than The Pathfinder Society could have ever anticipated...
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Thimble, Tragic and Bo'Boakl traverse the bazaars and markets of Segada on their way to meet The Council, though before negotiations can begin, their trial to win over the people of the city must first commence. However, to convince these proud and secluded folk that that The Pathfinder Society means no harm to their way of life is easier said than done...
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Travelling to the distant shores of the continent Arcadia, our new Pathfinder adventure begins!
The proud people of Arcadia rarely let in outsiders, though our three Pathfinder Society adventurers have been granted permission for a special meeting with the Segadian Council, to discuss the future of the ancient weapon know as the Star Gun.
This begins our new quest into Pathfinder Society Scenario #4-12: Negotiations for the Star Gun
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The Arclord's memories have been unlocked! Across the city of Quantium, citizens feel a rush of magic as memories of the Arclord come rushing back to them. Known to some as Zykyryz, the Skull has been revealed as a great Arclord of the city, Alyreha Tzonnek, who's spirit had been bound to the skull while researching the mysterious magic of True Names. With deep ties to many of Quantium's citizens, their return to memory is surely welcome after years spent long forgotten.
Though just as things seemed to be coming to a peaceful end for our adventurers, with a flash of cloudy galaxy filled smoke, the Pathfinder Lodge has been plunged deep into darkness...
This concludes our play through of Pathfinder Society Scenario #4-05: The Arclord Who Never Was
Where will our Pathfinder adventure be taken to next? Tune in shortly for more episodes of Savage Bear Society!
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The clues piecing together the true identity of Zykyryz are quickly coming together.
After a brief time at the local tavern, our three adventurers find mysterious runes in an unassuming closet, and with a loud pop and a flash of purple magic, the Pathfinders have been whisked away... but to where?
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From the publisher's feed
Savage Bear Podcast is an Australian actual play tabletop RPG podcast, navigating through Pathfinder Adventure Paths and Pathfinder Society scenarios using the Pathfinder 2nd Edition game…
Check out our second channel Savage Bear Oddities for our more paranormal and occult themed investigations.
Join us if you dare...