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Travelling days on end through the deserts of Thuvia, young Aliadiere is not only testing his skills of survival, but also his patience, as he and his two Pathfinder companions Tragic and Zache push though the harsh environment in search of an ancient war machine. The dagger is their guide, and it may have found its mark...
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The desert is harsh, hot and unrelenting. This is the last place Professor Aliadiere saw his Pathfinder adventures taking him!
A mysterious magical dagger has been found, leaving some to believe that it is the key to operating an ancient war machine. Evil forces work in the shadows, seeking the machine for themselves, and so the Pathfinder Society has sent three adventurers deep into the desert of Thuvia, hoping to find it first.
This episode begins our play through of Pathfinder Society Scenario #4-04: To Seek the Heart of Calamity.
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Rats!
Thimble, Pine and Saturnia found themselves engulfed by swarms of celestial, gigantic and disgusting rats! Blasting, burning and bashing their way through, the swarms are defeated, and and eerie calm falls across The Grand Archive, as the evil Hag Aslynn returns...
What does the Hag want? Can she be defeated? With little to no time to prepare and recover, will our Pathfinders be able to survive against her wrath?
This concludes our play through of Pathfinder Society Intro: Year of Boundless Wonder.
We'll be back soon with more Savage Bear Society!
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Scouring through the hoards of treasure and magical objects in The Grand Lodge, Thimble, Pine and Saturnia defeat the celestial Bugbears, though take heavy damage in the fight. Thimble finds himself face to "face" with a pair of floating gloves and a disembodied voice, while Pine swiftly steals a magical key off of a wicked Hag Aslynn. This quick move may be the doom of the party, as the Hag dissolves and pours into hundreds upon hundreds of alien-like, gigantic rats...
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Combat continues in this weeks episode of Savage Bear Society!
The Pathfinders have found themselves in a precarious situation, surrounded by endless mounds of magical artefacts and trinkets, while hostile apparitions of starlight filled Bugbears ambush and make their ferocious attack! How did these creatures appear within The Grand Lodge? With such little preparation and caught off guard, will Pine, Thimble and Saturnia be able to defeat them?
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A new adventure begins!
Returning to the city of Absalom, we begin our play through of Pathfinder Society Intro: Year of Boundless Wonder.
We are joined by some familiar voices and special guests, with new and returning characters finding their way through the Pathfinder Grand Lodge!
A group of seasoned Pathfinder agents and novice Initiates are tasked with sorting through a treasure trove of magical objects, though much remains mysterious about these precious items...
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In this special episode, Adam and Lach catch up for a chat with Luke Lancaster, Head of Games at South by Southwest, a mixed conference festival that celebrates innovative and emerging technologies in film, media, music and gaming.
Normally hosted in Texas, SXSW for the first time in its history will be operating an internationally, taking over Sydney in October 2023.
We talk with Luke about what we can expect for Sydney, which gaming developements he's most excited for, and what unique experiences SXSW Sydney will be offering.
SXSW will be running in Sydney from 15-22 October 2023, tickets on sale now.
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The Vampires necklace delivered to The Vigilant Seal, an ancient Azlanti ruin explored for The Horizon Hunters, and now our Pathfinders head on their way to complete their final quest for The Grand Archive. Trekking towards another ancient ruin to collect any books and scrolls they can find, surely this mission is going to be far easier than the rest. What could possibly go wrong looking for ancient and mysterious books?
This episode concludes our epic 6-part play through of Pathfinder Society Intro #2: United in Purpose. Keep your eyes on the horizon for the next Savage Bear adventure, coming soon!
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Once again, things aren't looking good for our Pathfinders! Joining with The Horizon Hunters, the three have headed towards another ancient Azlanti ruin, discovering a mysterious technology, of which the likes have never been seen before! However, a dangerous fungal creature has infested the ruins resident rodents, inflicting heavy damages to Aliadiere and Thimble, and twisting The Boulders mind! The battle has ended, but this freaky fungus has a little more in store...
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For every light, there must be a dark. Thimble, Aliadiere, and The Boulder faced a moral and mental dilemma. Solving the riddle of the Vampire's Tomb, The Party completed their quest and retrieved the necklace, but at a heavy cost to all who held it.
The final guardian of the tomb, an ancient warrior turned undead, was safely convinced to leave his mortal bonds behind to finally be at peace after centuries, and the Pathfinders managed this without any conflict.
This event took a toll on Thimble, questioning his own mortality and purpose, but his fellow Pathfinders - and friends - will always be there with him.
The three now seek out the remaining Venture Captains, so they can begin their next quest.
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From the publisher's feed
Savage Bear Podcast is an Australian actual play tabletop RPG podcast, navigating through Pathfinder Adventure Paths and Pathfinder Society scenarios using the Pathfinder 2nd Edition game…
Check out our second channel Savage Bear Oddities for our more paranormal and occult themed investigations.
Join us if you dare...